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Massive tab and trailing space cleanup
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@@ -238,8 +238,8 @@ namespace OpenSim.Framework
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptType = (byte)prim.Sculpt.Type;
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}
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else
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{
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else
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{
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SculptType = (byte)OpenMetaverse.SculptType.None;
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}
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}
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