Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -57,11 +57,11 @@ namespace OpenSim.Framework
private Dictionary<uint, LookupItem> m_lookupTable;
// internal state used to ensure the deqeues are spread across the priority
// queues "fairly". queuecounts is the amount to pull from each queue in
// queues "fairly". queuecounts is the amount to pull from each queue in
// each pass. weighted towards the higher priority queues
private uint m_nextQueue = 0;
private uint m_countFromQueue = 0;
// first queues are imediate, so no counts
// first queues are imediate, so no counts
// private uint[] m_queueCounts = { 0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1 };
private uint[] m_queueCounts = {0, 0, 8, 8, 5, 4, 3, 2, 1, 1, 1, 1};
// this is ava, ava, attach, <10m, 20,40,80,160m,320,640,1280, +
@@ -105,7 +105,7 @@ namespace OpenSim.Framework
int count = 0;
for (int i = 0; i < m_heaps.Length; ++i)
count += m_heaps[i].Count;
return count;
}
}
@@ -170,26 +170,26 @@ namespace OpenSim.Framework
return true;
}
}
// To get the fair queing, we cycle through each of the
// queues when finding an element to dequeue.
// queues when finding an element to dequeue.
// We pull (NumberOfQueues - QueueIndex) items from each queue in order
// to give lower numbered queues a higher priority and higher percentage
// of the bandwidth.
// of the bandwidth.
// Check for more items to be pulled from the current queue
if (m_heaps[m_nextQueue].Count > 0 && m_countFromQueue > 0)
{
m_countFromQueue--;
MinHeapItem item = m_heaps[m_nextQueue].RemoveMin();
m_lookupTable.Remove(item.Value.Entity.LocalId);
timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
value = item.Value;
return true;
}
// Find the next non-immediate queue with updates in it
for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
{
@@ -198,7 +198,7 @@ namespace OpenSim.Framework
m_nextQueue = NumberOfImmediateQueues;
m_countFromQueue = m_queueCounts[m_nextQueue];
if (m_heaps[m_nextQueue].Count > 0)
{
m_countFromQueue--;
@@ -218,7 +218,7 @@ namespace OpenSim.Framework
/// <summary>
/// Reapply the prioritization function to each of the updates currently
/// stored in the priority queues.
/// stored in the priority queues.
/// </summary
public void Reprioritize(UpdatePriorityHandler handler)
{