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Massive tab and trailing space cleanup
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@@ -96,7 +96,7 @@ namespace OpenSim.Framework.Tests
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
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// head
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// head
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
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@@ -106,7 +106,7 @@ namespace OpenSim.Framework.Tests
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
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@@ -232,7 +232,7 @@ namespace OpenSim.Framework.Tests
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/// <summary>
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/// Test to ensure that the serialization format is the same and the underlying types don't change without notice
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/// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
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/// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
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/// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
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/// have changed and are incompatible.
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/// </summary>
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[Test]
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@@ -319,7 +319,7 @@ namespace OpenSim.Framework.Tests
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string str = OSDParser.SerializeJsonString(map);
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//System.Console.WriteLine(str);
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map2 = (OSDMap) OSDParser.DeserializeJson(str);
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}
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}
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catch (System.NullReferenceException)
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{
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//spurious litjson errors :P
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