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Massive tab and trailing space cleanup
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@@ -159,12 +159,12 @@ namespace OpenSim.Framework
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/// </summary>
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public virtual ulong HomeRegion
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{
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get
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{
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get
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{
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return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY));
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// return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
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// return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
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}
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set
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{
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uint regionWorldLocX, regionWorldLocY;
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@@ -212,7 +212,7 @@ namespace OpenSim.Framework
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get { return m_surname; }
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set { m_surname = value; }
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}
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/// <value>
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/// The concatentation of the various name components.
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/// </value>
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