Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -135,7 +135,7 @@ namespace OpenSim
{
// Wait for a signal to be delivered
int index = Mono.Unix.UnixSignal.WaitAny (signals, -1);
//Mono.Unix.Native.Signum signal = signals [index].Signum;
MainConsole.Instance.RunCommand("shutdown");
}
@@ -273,17 +273,17 @@ namespace OpenSim
m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>",
"Change current console region",
"Change current console region",
ChangeSelectedRegion);
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml [<file name>]",
"Save a region's data in XML format",
"Save a region's data in XML format",
SaveXml);
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2 [<file name>]",
"Save a region's data in XML2 format",
"Save a region's data in XML2 format",
SaveXml2);
m_console.Commands.AddCommand("Archiving", false, "load xml",
@@ -293,12 +293,12 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2 [<file name>]",
"Load a region's data from XML2 format",
"Load a region's data from XML2 format",
LoadXml2);
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2",
"Save named prim to XML2",
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
@@ -352,7 +352,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim",
"Change the scale of a named prim",
HandleEditScale);
m_console.Commands.AddCommand("Objects", false, "rotate scene",
@@ -379,44 +379,44 @@ namespace OpenSim
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
"Show user data for users currently on the region",
"Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
"Show connection data",
"Show connection data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
"Show agent circuit data",
"Show agent circuit data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers",
"Show # of objects on the pending queues of all scene viewers",
HandleShow);
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
"Show module data",
"Show module data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
"Show region data",
"Show region data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
"Show rating data",
"Show rating data",
HandleShow);
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "create region",
@@ -430,22 +430,22 @@ namespace OpenSim
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart the currently selected region(s) in this instance",
"Restart the currently selected region(s) in this instance",
RunCommand);
m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>",
"Run a command script from file",
"Run a command script from file",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator",
"Remove a region from this simulator",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>",
"Delete a region from disk",
"Delete a region from disk",
RunCommand);
m_console.Commands.AddCommand("Estates", false, "estate create",
@@ -476,7 +476,7 @@ namespace OpenSim
{
RunCommandScript(m_shutdownCommandsFile);
}
base.ShutdownSpecific();
}
@@ -515,7 +515,7 @@ namespace OpenSim
private void KickUserCommand(string module, string[] cmdparams)
{
bool force = false;
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
List<string> mainParams = options.Parse(cmdparams);
@@ -612,7 +612,7 @@ namespace OpenSim
MainConsole.Instance.Output(usage);
return;
}
float angle = (float)(Convert.ToSingle(args[2]) / 180.0 * Math.PI);
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
@@ -624,7 +624,7 @@ namespace OpenSim
Vector3 center = new Vector3(centerX, centerY, 0.0f);
SceneManager.ForEachSelectedScene(delegate(Scene scene)
SceneManager.ForEachSelectedScene(delegate(Scene scene)
{
scene.ForEachSOG(delegate(SceneObjectGroup sog)
{
@@ -776,8 +776,8 @@ namespace OpenSim
CreateRegion(regInfo, true, out scene);
if (changed)
m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
scene.Start();
}
@@ -880,8 +880,8 @@ namespace OpenSim
protected override void HandleRestartRegion(RegionInfo whichRegion)
{
base.HandleRestartRegion(whichRegion);
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
// m_console.ConsoleScene to null (indicating all scenes).
if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
SceneManager.TrySetCurrentScene(whichRegion.RegionName);
@@ -914,7 +914,7 @@ namespace OpenSim
{
agents = SceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
MainConsole.Instance.Output(
@@ -960,7 +960,7 @@ namespace OpenSim
case "modules":
SceneManager.ForEachSelectedScene(
scene =>
scene =>
{
MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name);
@@ -996,16 +996,16 @@ namespace OpenSim
cdt.AddColumn("Ready?", 6);
cdt.AddColumn("Estate", ConsoleDisplayUtil.EstateNameSize);
SceneManager.ForEachScene(
scene =>
{
RegionInfo ri = scene.RegionInfo;
scene =>
{
RegionInfo ri = scene.RegionInfo;
cdt.AddRow(
ri.RegionName,
ri.RegionID,
string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
ri.RegionName,
ri.RegionID,
string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY),
ri.InternalEndPoint.Port,
scene.Ready ? "Yes" : "No",
ri.InternalEndPoint.Port,
scene.Ready ? "Yes" : "No",
ri.EstateSettings.EstateName);
}
);