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Massive tab and trailing space cleanup
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@@ -52,7 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// are waiting on ACKs for</param>
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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/// <summary>
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/// Fired when the queue for one or more packet categories is empty. This
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/// Fired when the queue for one or more packet categories is empty. This
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/// event can be hooked to put more data on the empty queues
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/// </summary>
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/// <param name="category">Categories of the packet queues that are empty</param>
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@@ -86,8 +86,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Controls whether information is logged about each outbound packet immediately before it is sent. For debug purposes.
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/// </summary>
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/// <remarks>Any level above 0 will turn on logging.</remarks>
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public int ThrottleDebugLevel
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{
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public int ThrottleDebugLevel
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{
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get
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{
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return m_throttleDebugLevel;
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@@ -157,7 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Number of packets sent to this client</summary>
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public int PacketsSent;
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/// <summary>Number of packets resent to this client</summary>
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public int PacketsResent;
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public int PacketsResent;
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/// <summary>Total byte count of unacked packets sent to this client</summary>
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public int UnackedBytes;
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@@ -215,7 +215,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// textures are now generally handled through http.
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/// </summary>
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private double m_cannibalrate = 0.0;
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private ClientInfo m_info = new ClientInfo();
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/// <summary>
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@@ -276,7 +276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Initialize this to a sane value to prevent early disconnects
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TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
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m_pingMS = (int)(3.0 * server.TickCountResolution); // so filter doesnt start at 0;
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m_pingMS = (int)(3.0 * server.TickCountResolution); // so filter doesnt start at 0;
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}
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/// <summary>
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@@ -370,7 +370,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return string.Format(
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
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Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
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PacketsReceived,
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PacketsReceived,
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PacketsSent,
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PacketsResent,
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UnackedBytes,
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@@ -540,7 +540,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return data;
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}
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public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS)
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{
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int icat = (int)cat;
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@@ -559,7 +559,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="packet"></param>
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/// <param name="forceQueue">Always queue the packet if at all possible.</param>
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/// <returns>
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/// true if the packet has been queued,
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/// true if the packet has been queued,
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/// false if the packet has not been queued and should be sent immediately.
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/// </returns>
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public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
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@@ -589,7 +589,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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queue.Enqueue(packet, highPriority);
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return true;
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}
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if (!forceQueue && bucket.CheckTokens(packet.Buffer.DataLength))
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{
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// enough tokens so it can be sent imediatly by caller
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@@ -608,24 +608,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We don't have a token bucket for this category, so it will not be queued
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return false;
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}
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}
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/// <summary>
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/// Loops through all of the packet queues for this client and tries to send
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/// an outgoing packet from each, obeying the throttling bucket limits
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/// </summary>
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///
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///
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/// <remarks>
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/// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
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/// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
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/// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
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/// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
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/// wind queue).
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///
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///
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/// This function is only called from a synchronous loop in the
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/// UDPServer so we don't need to bother making this thread safe
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/// </remarks>
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///
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///
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/// <returns>True if any packets were sent, otherwise false</returns>
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public bool DequeueOutgoing()
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{
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@@ -791,7 +791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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double start = Util.GetTimeStampMS();
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if (start < m_nextOnQueueEmpty)
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return;
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m_isQueueEmptyRunning = true;
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m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
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@@ -803,7 +803,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// Fires the OnQueueEmpty callback and sets the minimum time that it
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@@ -820,7 +820,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (callback != null)
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{
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// if (m_udpServer.IsRunningOutbound)
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// {
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// {
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try { callback(categories); }
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catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); }
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// }
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