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Massive tab and trailing space cleanup
This commit is contained in:
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Scene scene = new SceneHelpers().SetupScene();
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TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
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ScenePresence sp
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ScenePresence sp
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= ClientStackHelpers.AddChildClient(
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scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
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@@ -145,7 +145,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpServer.Throttle.DebugLevel = 1;
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udpClient.ThrottleDebugLevel = 1;
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int resendBytes = 1000;
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int landBytes = 2000;
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int windBytes = 3000;
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@@ -161,8 +161,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
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AssertThrottles(
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udpClient,
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LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
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udpClient,
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LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
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textureBytes, assetBytes, totalBytes, 0, 0);
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}
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@@ -181,7 +181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
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ScenePresence sp
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ScenePresence sp
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= ClientStackHelpers.AddChildClient(
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scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
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@@ -207,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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double commitRatio = 32000.0 / totalBytes;
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AssertThrottles(
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udpClient,
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udpClient,
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LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
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textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
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@@ -217,7 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes;
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AssertThrottles(
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udpClient,
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udpClient,
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LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
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textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
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@@ -227,7 +227,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
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AssertThrottles(
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udpClient,
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udpClient,
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LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
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textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
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}
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@@ -248,14 +248,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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int taskBytes = 14000;
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int textureBytes = 16000;
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int assetBytes = 18000;
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int totalBytes
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int totalBytes
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= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
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Scene scene = new SceneHelpers().SetupScene();
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TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
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udpServer.Throttle.RequestedDripRate = totalBytes;
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ScenePresence sp1
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ScenePresence sp1
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= ClientStackHelpers.AddChildClient(
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scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
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@@ -265,8 +265,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
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AssertThrottles(
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udpClient1,
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resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
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udpClient1,
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resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
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textureBytes / 2, assetBytes / 2, totalBytes, 0, 0);
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// Test: Now add another client
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@@ -281,13 +281,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
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AssertThrottles(
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udpClient1,
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resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
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udpClient1,
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resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
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textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
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AssertThrottles(
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udpClient2,
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resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
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udpClient2,
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resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
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textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
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}
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@@ -307,14 +307,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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int taskBytes = 12000;
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int textureBytes = 14000;
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int assetBytes = 16000;
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int totalBytes
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int totalBytes
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= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
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Scene scene = new SceneHelpers().SetupScene();
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TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
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udpServer.ThrottleRates.Total = totalBytes;
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ScenePresence sp
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ScenePresence sp
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= ClientStackHelpers.AddChildClient(
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scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
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@@ -325,8 +325,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
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AssertThrottles(
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udpClient,
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resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
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udpClient,
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resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
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textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes);
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}
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@@ -352,7 +352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
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udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
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ScenePresence sp1
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ScenePresence sp1
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= ClientStackHelpers.AddChildClient(
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scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
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@@ -363,8 +363,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
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AssertThrottles(
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udpClient1,
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resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
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udpClient1,
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resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
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textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1);
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// Now add another client
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@@ -379,25 +379,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
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AssertThrottles(
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udpClient1,
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resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
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udpClient1,
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resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
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textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
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AssertThrottles(
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udpClient2,
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resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
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udpClient2,
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resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
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textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
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}
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private void AssertThrottles(
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LLUDPClient udpClient,
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LLUDPClient udpClient,
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double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes,
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double totalBytes, double targetBytes, double maxBytes)
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{
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ClientInfo ci = udpClient.GetClientInfo();
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// Console.WriteLine(
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// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
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// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
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// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
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Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend");
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