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Massive tab and trailing space cleanup
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@@ -44,24 +44,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Int32 m_counter = 0;
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// private Int32 m_identifier;
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// private Int32 m_identifier;
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protected const float m_timeScale = 1e-3f;
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/// <summary>
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/// This is the number of m_minimumDripRate bytes
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/// This is the number of m_minimumDripRate bytes
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/// allowed in a burst
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/// roughtly, with this settings, the maximum time system will take
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/// to recheck a bucket in ms
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///
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///
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/// </summary>
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protected const float m_quantumsPerBurst = 5;
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/// <summary>
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/// </summary>
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protected const float m_minimumDripRate = 1500;
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/// <summary>Time of the last drip</summary>
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protected double m_lastDrip;
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
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#region Properties
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/// <summary>
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@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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/// <summary>
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/// This is the maximum number
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/// of tokens that can accumulate in the bucket at any one time. This
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/// of tokens that can accumulate in the bucket at any one time. This
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/// also sets the total request for leaf nodes
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/// </summary>
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protected float m_burst;
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@@ -127,14 +127,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return (float)rate;
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}
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}
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/// <summary>
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/// The requested drip rate for this particular bucket.
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/// </summary>
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/// <remarks>
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/// 0 then TotalDripRequest is used instead.
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/// Can never be above MaxDripRate.
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/// Tokens are added to the bucket at any time
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/// Tokens are added to the bucket at any time
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/// <seealso cref="RemoveTokens"/> is called, at the granularity of
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected float m_dripRate;
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@@ -170,12 +170,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// The current total of the requested maximum burst rates of children buckets.
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/// </summary>
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protected float m_totalDripRequest;
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public float TotalDripRequest
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public float TotalDripRequest
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{
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get { return m_totalDripRequest; }
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set { m_totalDripRequest = value; }
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}
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#endregion Properties
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#region Constructor
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@@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// zero if this bucket has no maximum capacity</param>
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/// <param name="dripRate">Rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full</param>
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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{
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m_counter++;
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@@ -240,7 +240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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}
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// Pass the new values up to the parent
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if (m_parent != null)
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m_parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
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@@ -265,7 +265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (Parent != null)
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Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
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}
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/// <summary>
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/// Remove a given number of tokens from the bucket
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/// </summary>
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@@ -302,7 +302,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Add tokens to the bucket over time. The number of tokens added each
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/// call depends on the length of time that has passed since the last
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/// call depends on the length of time that has passed since the last
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/// call to Drip
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/// </summary>
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/// <returns>True if tokens were added to the bucket, otherwise false</returns>
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@@ -315,7 +315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", m_counter);
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return;
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}
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double now = Util.GetTimeStampMS();
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double deltaMS = now - m_lastDrip;
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m_lastDrip = now;
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@@ -333,13 +333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public class AdaptiveTokenBucket : TokenBucket
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public bool AdaptiveEnabled { get; set; }
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/// <summary>
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/// The minimum rate for flow control. Minimum drip rate is one
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/// packet per second.
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/// packet per second.
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/// </summary>
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protected const float m_minimumFlow = 50000;
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@@ -361,7 +361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool m_enabled = false;
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// <summary>
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// Adjust drip rate in response to network conditions.
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// Adjust drip rate in response to network conditions.
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// </summary>
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public float AdjustedDripRate
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{
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@@ -374,10 +374,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_parent.RegisterRequest(this, m_dripRate);
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}
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}
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// <summary>
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//
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//
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// </summary>
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public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate, float maxBurst, bool enabled)
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: base(parent, maxDripRate, maxBurst)
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_parent != null)
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m_parent.RegisterRequest(this, m_dripRate);
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}
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/// <summary>
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/// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
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/// <param name="packets">Number of packets that expired without successful delivery</param>
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@@ -406,7 +406,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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// <summary>
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//
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//
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// </summary>
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public void AcknowledgePackets(Int32 count)
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{
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