Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
IAgentAssetTransactions
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
private bool m_dumpAssetsToFile = false;
private int m_levelUpload = 0;
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
/// </summary>
private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
new Dictionary<UUID, AgentAssetTransactions>();
#region Region Module interface
public void Initialise(IConfigSource source)
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
// m_log.DebugFormat(
// "[ASSET TRANSACTION MODULE]: HandleUDPUploadRequest - assetID: {0}, transaction {1}, type {2}, storeLocal {3}, tempFile {4}, data.Length {5}",
// assetID, transactionID, type, storeLocal, tempFile, data.Length);
if (((AssetType)type == AssetType.Texture ||
(AssetType)type == AssetType.Sound ||
(AssetType)type == AssetType.TextureTGA ||