Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Uncomment to make asset Get requests for existing
// Uncomment to make asset Get requests for existing
// #define WAIT_ON_INPROGRESS_REQUESTS
using System;
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.Asset
private IAssetService m_AssetService;
private List<Scene> m_Scenes = new List<Scene>();
private object timerLock = new object();
private Dictionary<string,WeakReference> weakAssetReferences = new Dictionary<string, WeakReference>();
private object weakAssetReferencesLock = new object();
private bool m_updateFileTimeOnCacheHit = false;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.Asset
m_InvalidChars.AddRange(Path.GetInvalidFileNameChars());
}
public Type ReplaceableInterface
public Type ReplaceableInterface
{
get { return null; }
}
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Asset
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("AssetCaching", String.Empty);
@@ -169,11 +169,11 @@ namespace OpenSim.Region.CoreModules.Asset
m_negativeExpiration = assetConfig.GetInt("NegativeCacheTimeout", m_negativeExpiration);
m_negativeCacheSliding = assetConfig.GetBoolean("NegativeCacheSliding", m_negativeCacheSliding);
m_updateFileTimeOnCacheHit = assetConfig.GetBoolean("UpdateFileTimeOnCacheHit", m_updateFileTimeOnCacheHit);
#if WAIT_ON_INPROGRESS_REQUESTS
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif
m_LogLevel = assetConfig.GetInt("LogLevel", m_LogLevel);
m_HitRateDisplay = (ulong)assetConfig.GetLong("HitRateDisplay", (long)m_HitRateDisplay);
@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
m_CacheCleanTimer.AutoReset = false;
m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
m_CacheCleanTimer.Start();
m_timerRunning = true;
}
@@ -274,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
if (m_MemoryCacheEnabled)
m_MemoryCache = new ExpiringCache<string, AssetBase>();
lock(weakAssetReferencesLock)
weakAssetReferences = new Dictionary<string, WeakReference>();
}
@@ -306,11 +306,11 @@ namespace OpenSim.Region.CoreModules.Asset
if (File.Exists(filename))
{
UpdateFileLastAccessTime(filename);
}
else
}
else
{
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// that object to the cache so that we don't try to write the
// same file multiple times.
lock (m_CurrentlyWriting)
{
@@ -439,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Asset
/// <param name="id"></param>
/// <returns>An asset retrieved from the file cache. null if there was a problem retrieving an asset.</returns>
private AssetBase GetFromFileCache(string id)
{
{
string filename = GetFileName(id);
#if WAIT_ON_INPROGRESS_REQUESTS
@@ -649,7 +649,7 @@ namespace OpenSim.Region.CoreModules.Asset
m_MemoryCache = new ExpiringCache<string, AssetBase>();
if (m_negativeCacheEnabled)
m_negativeCache = new ExpiringCache<string, object>();
lock(weakAssetReferencesLock)
weakAssetReferences = new Dictionary<string, WeakReference>();
}
@@ -659,7 +659,7 @@ namespace OpenSim.Region.CoreModules.Asset
if (m_LogLevel >= 2)
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
lock(timerLock)
lock(timerLock)
{
if(!m_timerRunning || m_cleanupRunning)
return;
@@ -687,8 +687,8 @@ namespace OpenSim.Region.CoreModules.Asset
}
/// <summary>
/// Recurses through specified directory checking for asset files last
/// accessed prior to the specified purge line and deletes them. Also
/// Recurses through specified directory checking for asset files last
/// accessed prior to the specified purge line and deletes them. Also
/// removes empty tier directories.
/// </summary>
/// <param name="dir"></param>
@@ -720,7 +720,7 @@ namespace OpenSim.Region.CoreModules.Asset
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration",
"[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration",
dir, dirSize);
}
}
@@ -760,7 +760,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
/// <summary>
/// Writes a file to the file cache, creating any nessesary
/// Writes a file to the file cache, creating any nessesary
/// tier directories along the way
/// </summary>
/// <param name="filename"></param>
@@ -772,7 +772,7 @@ namespace OpenSim.Region.CoreModules.Asset
// Make sure the target cache directory exists
string directory = Path.GetDirectoryName(filename);
// Write file first to a temp name, so that it doesn't look
// Write file first to a temp name, so that it doesn't look
// like it's already cached while it's still writing.
string tempname = Path.Combine(directory, Path.GetRandomFileName());
@@ -784,7 +784,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
Directory.CreateDirectory(directory);
}
stream = File.Open(tempname, FileMode.Create);
BinaryFormatter bformatter = new BinaryFormatter();
bformatter.Serialize(stream, asset);
@@ -818,7 +818,7 @@ namespace OpenSim.Region.CoreModules.Asset
// This situation occurs fairly rarely anyway. We assume in this that moves are atomic on the
// filesystem.
File.Move(tempname, filename);
if (m_LogLevel >= 2)
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
}
@@ -875,7 +875,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac");
try
try
{
if (File.Exists(RegionCacheStatusFile))
{
@@ -884,7 +884,7 @@ namespace OpenSim.Region.CoreModules.Asset
else
{
File.WriteAllText(
RegionCacheStatusFile,
RegionCacheStatusFile,
"Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
}
}
@@ -892,14 +892,14 @@ namespace OpenSim.Region.CoreModules.Asset
{
m_log.Warn(
string.Format(
"[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ",
regionID),
"[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ",
regionID),
e);
}
}
/// <summary>
/// Iterates through all Scenes, doing a deep scan through assets
/// Iterates through all Scenes, doing a deep scan through assets
/// to update the access time of all assets present in the scene or referenced by assets
/// in the scene.
/// </summary>
@@ -918,7 +918,7 @@ namespace OpenSim.Region.CoreModules.Asset
StampRegionStatusFile(s.RegionInfo.RegionID);
s.ForEachSOG(delegate(SceneObjectGroup e)
{
{
if(!m_timerRunning && !storeUncached)
return;
@@ -1012,7 +1012,7 @@ namespace OpenSim.Region.CoreModules.Asset
double weakHitRate = m_weakRefHits * invReq;
int weakEntries = weakAssetReferences.Count;
double fileHitRate = m_DiskHits * invReq;
double TotalHitRate = weakHitRate + fileHitRate;
@@ -1073,9 +1073,9 @@ namespace OpenSim.Region.CoreModules.Asset
if (m_FileCacheEnabled)
{
con.Output("Deep scans have previously been performed on the following regions:");
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
{
{
string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
con.OutputFormat("Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
@@ -1118,7 +1118,7 @@ namespace OpenSim.Region.CoreModules.Asset
con.Output("Memory cache not enabled.");
}
}
if (clearFile)
{
if (m_FileCacheEnabled)
@@ -1147,7 +1147,7 @@ namespace OpenSim.Region.CoreModules.Asset
con.Output("FloatSam Ensuring assets are cached for all scenes.");
WorkManager.RunInThread(delegate
WorkManager.RunInThread(delegate
{
bool wasRunning= false;
lock(timerLock)
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.CoreModules.Asset
if(wasRunning)
{
m_CacheCleanTimer.Start();
m_timerRunning = true;
m_timerRunning = true;
}
m_cleanupRunning = false;
}
@@ -1247,12 +1247,12 @@ namespace OpenSim.Region.CoreModules.Asset
public bool[] AssetsExist(string[] ids)
{
bool[] exist = new bool[ids.Length];
for (int i = 0; i < ids.Length; i++)
{
exist[i] = Check(ids[i]);
}
return exist;
}