Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
m_enabled = false;
return;
}
m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
m_saydistance = m_config.GetInt("say_distance", m_saydistance);
m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
@@ -123,7 +123,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
}
}
public virtual void Close()
{
}
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
}
public virtual Type ReplaceableInterface
public virtual Type ReplaceableInterface
{
get { return null; }
}
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
return;
}
switch (sourceType)
switch (sourceType)
{
case ChatSourceType.Agent:
ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
destination = UUID.Zero; // Avatars cant "SayTo"
ownerID = c.Sender.AgentId;
hidePos = fromPos;
break;
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
message = message.Substring(0, 1000);
// m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
@@ -317,13 +317,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
}
});
scene.EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
static protected Vector3 CenterOfRegion = new Vector3(128, 128, 30);
public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
{
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
string fromName = c.From;
UUID fromID = UUID.Zero;
UUID ownerID = UUID.Zero;
ChatSourceType sourceType = ChatSourceType.Object;
@@ -353,15 +353,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
ownerID = c.Sender.AgentId;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID != UUID.Zero)
else if (c.SenderUUID != UUID.Zero)
{
fromID = c.SenderUUID;
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
if (c.Scene != null)
{
((Scene)c.Scene).ForEachRootClient
@@ -374,7 +374,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(client.AgentId);
@@ -400,7 +400,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
/// <param name="type"></param>
/// <param name="message"></param>
/// <param name="src"></param>
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// precondition</returns>
protected virtual bool TrySendChatMessage(
ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
@@ -430,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
presence.ControllingClient.SendChatMessage(
message, (byte) type, fromPos, fromName,
fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
return true;
}

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
{
[TestFixture]
public class ChatModuleTests : OpenSimTestCase
{
{
[TestFixtureSetUp]
public void FixtureInit()
{
@@ -66,14 +66,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
}
private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB)
{
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
{
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
// CapabilitiesModule complain when it can't set up HTTP endpoints.
BaseHttpServer httpServer = new BaseHttpServer(99999);
MainServer.AddHttpServer(httpServer);
MainServer.Instance = httpServer;
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
// EntityTransferModuleto set up a child agent on the west region.
// XXX: However, this is not an entity transfer so is misleading.
EntityTransferModule etmA = new EntityTransferModule();
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
modulesConfig.Set("SimulationServices", lscm.Name);
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule());
}
@@ -111,8 +111,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
Vector3 sp2Position = new Vector3(250, 128, 20);
SceneHelpers sh = new SceneHelpers();
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
SetupNeighbourRegions(sceneWest, sceneEast);
@@ -124,12 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// physics is irrelevant to this test.
sp1.Flying = true;
// When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to
// When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to
// make the connection. For this test, will simplify this chain by making the connection directly.
ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid);
TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
sp1.AbsolutePosition = sp1Position;
sp1.AbsolutePosition = sp1Position;
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid);
TestClient sp2Client = (TestClient)sp2.ControllingClient;
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid);
TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
sp2.AbsolutePosition = sp2Position;
sp2.AbsolutePosition = sp2Position;
// We must update the scenes in order to make the root new root agents trigger position updates in their
// children.
@@ -147,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// Check child positions are correct.
Assert.AreEqual(
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
Assert.AreEqual(
new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
sp2ChildClient.SceneAgent.AbsolutePosition);
string receivedSp1ChatMessage = "";
string receivedSp2ChatMessage = "";
sp1ChildClient.OnReceivedChatMessage
sp1ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
sp2ChildClient.OnReceivedChatMessage
sp2ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// Check child position is correct.
Assert.AreEqual(
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
@@ -202,8 +202,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
Vector3 sp2Position = new Vector3(128, 6, 20);
SceneHelpers sh = new SceneHelpers();
TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
SetupNeighbourRegions(sceneNorth, sceneSouth);
@@ -215,12 +215,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// physics is irrelevant to this test.
sp1.Flying = true;
// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
// make the connection. For this test, will simplify this chain by making the connection directly.
ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid);
TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
sp1.AbsolutePosition = sp1Position;
sp1.AbsolutePosition = sp1Position;
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid);
TestClient sp2Client = (TestClient)sp2.ControllingClient;
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid);
TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
sp2.AbsolutePosition = sp2Position;
sp2.AbsolutePosition = sp2Position;
// We must update the scenes in order to make the root new root agents trigger position updates in their
// children.
@@ -238,19 +238,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// Check child positions are correct.
Assert.AreEqual(
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
Assert.AreEqual(
new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
sp2ChildClient.SceneAgent.AbsolutePosition);
string receivedSp1ChatMessage = "";
string receivedSp2ChatMessage = "";
sp1ChildClient.OnReceivedChatMessage
sp1ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
sp2ChildClient.OnReceivedChatMessage
sp2ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
@@ -266,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// Check child position is correct.
Assert.AreEqual(
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
}
private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage)
{
receivedMessage = "";