Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
m_enabled = false;
return;
}
m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
m_saydistance = m_config.GetInt("say_distance", m_saydistance);
m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
@@ -123,7 +123,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
}
}
public virtual void Close()
{
}
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
}
public virtual Type ReplaceableInterface
public virtual Type ReplaceableInterface
{
get { return null; }
}
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
return;
}
switch (sourceType)
switch (sourceType)
{
case ChatSourceType.Agent:
ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
destination = UUID.Zero; // Avatars cant "SayTo"
ownerID = c.Sender.AgentId;
hidePos = fromPos;
break;
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
message = message.Substring(0, 1000);
// m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
@@ -317,13 +317,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
}
});
scene.EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
static protected Vector3 CenterOfRegion = new Vector3(128, 128, 30);
public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
{
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
string fromName = c.From;
UUID fromID = UUID.Zero;
UUID ownerID = UUID.Zero;
ChatSourceType sourceType = ChatSourceType.Object;
@@ -353,15 +353,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
ownerID = c.Sender.AgentId;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID != UUID.Zero)
else if (c.SenderUUID != UUID.Zero)
{
fromID = c.SenderUUID;
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
if (c.Scene != null)
{
((Scene)c.Scene).ForEachRootClient
@@ -374,7 +374,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(client.AgentId);
@@ -400,7 +400,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
/// <param name="type"></param>
/// <param name="message"></param>
/// <param name="src"></param>
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// precondition</returns>
protected virtual bool TrySendChatMessage(
ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
@@ -430,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
presence.ControllingClient.SendChatMessage(
message, (byte) type, fromPos, fromName,
fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
return true;
}