mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Massive tab and trailing space cleanup
This commit is contained in:
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ChatModuleTests : OpenSimTestCase
|
||||
{
|
||||
{
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
@@ -66,14 +66,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
}
|
||||
|
||||
private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB)
|
||||
{
|
||||
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
|
||||
{
|
||||
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
|
||||
// CapabilitiesModule complain when it can't set up HTTP endpoints.
|
||||
BaseHttpServer httpServer = new BaseHttpServer(99999);
|
||||
MainServer.AddHttpServer(httpServer);
|
||||
MainServer.Instance = httpServer;
|
||||
|
||||
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
|
||||
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
|
||||
// EntityTransferModuleto set up a child agent on the west region.
|
||||
// XXX: However, this is not an entity transfer so is misleading.
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule());
|
||||
}
|
||||
|
||||
@@ -111,8 +111,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
Vector3 sp2Position = new Vector3(250, 128, 20);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
|
||||
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
|
||||
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
|
||||
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
|
||||
|
||||
SetupNeighbourRegions(sceneWest, sceneEast);
|
||||
|
||||
@@ -124,12 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
// physics is irrelevant to this test.
|
||||
sp1.Flying = true;
|
||||
|
||||
// When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to
|
||||
// When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to
|
||||
// make the connection. For this test, will simplify this chain by making the connection directly.
|
||||
ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid);
|
||||
TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
|
||||
|
||||
sp1.AbsolutePosition = sp1Position;
|
||||
sp1.AbsolutePosition = sp1Position;
|
||||
|
||||
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid);
|
||||
TestClient sp2Client = (TestClient)sp2.ControllingClient;
|
||||
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid);
|
||||
TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
|
||||
|
||||
sp2.AbsolutePosition = sp2Position;
|
||||
sp2.AbsolutePosition = sp2Position;
|
||||
|
||||
// We must update the scenes in order to make the root new root agents trigger position updates in their
|
||||
// children.
|
||||
@@ -147,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
|
||||
// Check child positions are correct.
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
|
||||
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
|
||||
sp1ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
|
||||
new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
|
||||
sp2ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
string receivedSp1ChatMessage = "";
|
||||
string receivedSp2ChatMessage = "";
|
||||
|
||||
sp1ChildClient.OnReceivedChatMessage
|
||||
sp1ChildClient.OnReceivedChatMessage
|
||||
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
|
||||
sp2ChildClient.OnReceivedChatMessage
|
||||
sp2ChildClient.OnReceivedChatMessage
|
||||
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
|
||||
|
||||
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
|
||||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
|
||||
// Check child position is correct.
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
|
||||
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
|
||||
sp1ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
|
||||
@@ -202,8 +202,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
Vector3 sp2Position = new Vector3(128, 6, 20);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
|
||||
TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
|
||||
TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
|
||||
TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
|
||||
|
||||
SetupNeighbourRegions(sceneNorth, sceneSouth);
|
||||
|
||||
@@ -215,12 +215,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
// physics is irrelevant to this test.
|
||||
sp1.Flying = true;
|
||||
|
||||
// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
|
||||
// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
|
||||
// make the connection. For this test, will simplify this chain by making the connection directly.
|
||||
ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid);
|
||||
TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
|
||||
|
||||
sp1.AbsolutePosition = sp1Position;
|
||||
sp1.AbsolutePosition = sp1Position;
|
||||
|
||||
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid);
|
||||
TestClient sp2Client = (TestClient)sp2.ControllingClient;
|
||||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid);
|
||||
TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
|
||||
|
||||
sp2.AbsolutePosition = sp2Position;
|
||||
sp2.AbsolutePosition = sp2Position;
|
||||
|
||||
// We must update the scenes in order to make the root new root agents trigger position updates in their
|
||||
// children.
|
||||
@@ -238,19 +238,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
|
||||
// Check child positions are correct.
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
|
||||
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
|
||||
sp1ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
|
||||
new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
|
||||
sp2ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
string receivedSp1ChatMessage = "";
|
||||
string receivedSp2ChatMessage = "";
|
||||
|
||||
sp1ChildClient.OnReceivedChatMessage
|
||||
sp1ChildClient.OnReceivedChatMessage
|
||||
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
|
||||
sp2ChildClient.OnReceivedChatMessage
|
||||
sp2ChildClient.OnReceivedChatMessage
|
||||
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
|
||||
|
||||
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
|
||||
@@ -266,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
|
||||
|
||||
// Check child position is correct.
|
||||
Assert.AreEqual(
|
||||
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
|
||||
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
|
||||
sp1ChildClient.SceneAgent.AbsolutePosition);
|
||||
|
||||
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
|
||||
TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
|
||||
}
|
||||
|
||||
|
||||
private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage)
|
||||
{
|
||||
receivedMessage = "";
|
||||
|
||||
Reference in New Issue
Block a user