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Massive tab and trailing space cleanup
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@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name='id'>The agent ID</para></param>
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/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
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bool IsInTransit(UUID id);
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bool IsInTransit(UUID id);
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bool Cross(ScenePresence agent, bool isFlying);
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
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GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx,
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out Vector3 newpos, out string reason);
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GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
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GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
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bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason);
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bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);
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