Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name='id'>The agent ID</para></param>
/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
bool IsInTransit(UUID id);
bool IsInTransit(UUID id);
bool Cross(ScenePresence agent, bool isFlying);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx,
out Vector3 newpos, out string reason);
GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason);
bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);