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Massive tab and trailing space cleanup
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@@ -102,9 +102,9 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="min"></param>
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/// <param name="max"></param>
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void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
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void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
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/// <summary>
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/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
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/// </summary>
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