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Massive tab and trailing space cleanup
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@@ -48,16 +48,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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public OpenSim.Framework.Animation DefaultAnimation
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public OpenSim.Framework.Animation DefaultAnimation
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{
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get { return m_defaultAnimation; }
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get { return m_defaultAnimation; }
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}
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public OpenSim.Framework.Animation ImplicitDefaultAnimation
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public OpenSim.Framework.Animation ImplicitDefaultAnimation
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{
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get { return m_implicitDefaultAnimation; }
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get { return m_implicitDefaultAnimation; }
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}
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public AnimationSet()
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{
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ResetDefaultAnimation();
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@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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/// </summary>
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/// <param name='animID'></param>
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/// <param name='allowNoDefault'>
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/// If true, then the default animation can be entirely removed.
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/// If true, then the default animation can be entirely removed.
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/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
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/// </param>
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public bool Remove(UUID animID, bool allowNoDefault)
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@@ -215,9 +215,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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foreach (OpenSim.Framework.Animation anim in m_animations)
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theArray[i++] = anim;
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}
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catch
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catch
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{
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/* S%^t happens. Ignore. */
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/* S%^t happens. Ignore. */
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}
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return theArray;
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}
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