Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -48,16 +48,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
public OpenSim.Framework.Animation DefaultAnimation
public OpenSim.Framework.Animation DefaultAnimation
{
get { return m_defaultAnimation; }
get { return m_defaultAnimation; }
}
public OpenSim.Framework.Animation ImplicitDefaultAnimation
public OpenSim.Framework.Animation ImplicitDefaultAnimation
{
get { return m_implicitDefaultAnimation; }
get { return m_implicitDefaultAnimation; }
}
public AnimationSet()
{
ResetDefaultAnimation();
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// </summary>
/// <param name='animID'></param>
/// <param name='allowNoDefault'>
/// If true, then the default animation can be entirely removed.
/// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
/// </param>
public bool Remove(UUID animID, bool allowNoDefault)
@@ -215,9 +215,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
foreach (OpenSim.Framework.Animation anim in m_animations)
theArray[i++] = anim;
}
catch
catch
{
/* S%^t happens. Ignore. */
/* S%^t happens. Ignore. */
}
return theArray;
}