Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// </summary>
/// <param name='animID'></param>
/// <param name='allowNoDefault'>
/// If true, then the default animation can be entirely removed.
/// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
/// </param>
public void RemoveAnimation(UUID animID, bool allowNoDefault)
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// that are mutually exclusive, e.g. flying and sitting.
/// </summary>
/// <returns>'true' if the animation was updated</returns>
///
///
@@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animTickLand = Environment.TickCount;
// TODO: SOFT_LAND support
float fallVsq = m_lastFallVelocity * m_lastFallVelocity;
if (fallVsq > 300f) // aprox 20*h
if (fallVsq > 300f) // aprox 20*h
return "STANDUP";
else if (fallVsq > 160f)
return "SOFT_LAND";