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Massive tab and trailing space cleanup
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@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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/// </summary>
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/// <param name='animID'></param>
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/// <param name='allowNoDefault'>
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/// If true, then the default animation can be entirely removed.
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/// If true, then the default animation can be entirely removed.
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/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
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/// </param>
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public void RemoveAnimation(UUID animID, bool allowNoDefault)
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@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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/// that are mutually exclusive, e.g. flying and sitting.
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/// </summary>
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/// <returns>'true' if the animation was updated</returns>
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///
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///
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@@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_animTickLand = Environment.TickCount;
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// TODO: SOFT_LAND support
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float fallVsq = m_lastFallVelocity * m_lastFallVelocity;
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if (fallVsq > 300f) // aprox 20*h
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if (fallVsq > 300f) // aprox 20*h
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return "STANDUP";
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else if (fallVsq > 160f)
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return "SOFT_LAND";
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