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Massive tab and trailing space cleanup
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@@ -115,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes
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OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags;
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// m_log.DebugFormat(
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// "{0}: Region flags for {1} as seen by {2} are {3}",
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// "{0}: Region flags for {1} as seen by {2} are {3}",
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// LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present");
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// Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
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{
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// m_log.DebugFormat(
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// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
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// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
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// presence.Name, m_scene.Name);
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// This assumes that we know what our neighbors are.
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@@ -248,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Closes a child agents in a collection of regions. Does so asynchronously
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/// Closes a child agents in a collection of regions. Does so asynchronously
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/// so that the caller doesn't wait.
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/// </summary>
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/// <param name="agentID"></param>
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