Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -115,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes
OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags;
// m_log.DebugFormat(
// "{0}: Region flags for {1} as seen by {2} are {3}",
// "{0}: Region flags for {1} as seen by {2} are {3}",
// LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present");
// Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
{
// m_log.DebugFormat(
// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
// presence.Name, m_scene.Name);
// This assumes that we know what our neighbors are.
@@ -248,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Closes a child agents in a collection of regions. Does so asynchronously
/// Closes a child agents in a collection of regions. Does so asynchronously
/// so that the caller doesn't wait.
/// </summary>
/// <param name="agentID"></param>