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Massive tab and trailing space cleanup
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@@ -114,9 +114,9 @@ namespace OpenSim.Region.Framework.Scenes
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public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
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// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
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// item.Name, remoteClient.Name, localID);
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetPart(localID);
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@@ -147,8 +147,8 @@ namespace OpenSim.Region.Framework.Scenes
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// We're adding this to a prim we don't own. Force
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// owner change
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taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
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}
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else
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}
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else
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{
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taskItem.BasePermissions = item.BasePermissions;
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taskItem.CurrentPermissions = item.CurrentPermissions;
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@@ -156,13 +156,13 @@ namespace OpenSim.Region.Framework.Scenes
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taskItem.GroupPermissions = item.GroupPermissions;
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taskItem.NextPermissions = item.NextPermissions;
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}
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taskItem.Flags = item.Flags;
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
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// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
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// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
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// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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@@ -328,13 +328,13 @@ namespace OpenSim.Region.Framework.Scenes
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xmldoc.AppendChild(xmlnode);
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XmlElement rootElement = xmldoc.CreateElement("", "ScriptData",
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String.Empty);
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xmldoc.AppendChild(rootElement);
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XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates",
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String.Empty);
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rootElement.AppendChild(wrapper);
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foreach (KeyValuePair<UUID, string> state in states)
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@@ -362,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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IScriptModule scriptModule = null;
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foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
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{
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if (sm.ScriptEngineName == s.DefaultScriptEngine)
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@@ -401,7 +401,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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XmlElement dataE = (XmlElement)dataL[0];
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foreach (XmlNode n in dataE.ChildNodes)
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{
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XmlElement stateE = (XmlElement)n;
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