Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes
private object m_inventoryFileLock = new object();
private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
/// <value>
/// The part to which the inventory belongs.
/// </value>
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Tracks whether inventory has changed since the last persistent backup
/// </summary>
internal bool HasInventoryChanged;
/// <value>
/// Inventory serial number
/// </value>
@@ -91,8 +91,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </value>
protected internal TaskInventoryDictionary Items
{
get {
return m_items;
get {
return m_items;
}
set
{
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
return m_items.Count;
}
}
/// <summary>
/// Constructor
/// </summary>
@@ -393,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
return false;
@@ -410,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes
private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Restoring scripted state for item {0}, oldID {1}, loadedID {2}",
// "[PRIM INVENTORY]: Restoring scripted state for item {0}, oldID {1}, loadedID {2}",
// newID, oldID, loadedID);
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
@@ -477,7 +477,7 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ParentGroup.m_savedScriptState[stateID] = newDoc.OuterXml;
}
foreach (IScriptModule e in engines)
{
if (e != null)
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
{
ArrayList errors;
// Indicate to CreateScriptInstanceInternal() we want it to
// Indicate to CreateScriptInstanceInternal() we want it to
// post any compilation/loading error messages
lock (m_scriptErrors)
{
@@ -641,7 +641,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (!sceneObjectBeingDeleted)
m_part.RemoveScriptEvents(itemId);
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
m_part.ParentGroup.AddActiveScriptCount(-1);
}
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
@@ -679,7 +679,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
@@ -802,11 +802,11 @@ namespace OpenSim.Region.Framework.Scenes
m_items.LockItemsForWrite(true);
m_items.Add(item.ItemID, item);
m_items.LockItemsForWrite(false);
if (allowedDrop)
if (allowedDrop)
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
m_inventorySerial++;
//m_inventorySerial += 2;
HasInventoryChanged = true;
@@ -887,7 +887,7 @@ namespace OpenSim.Region.Framework.Scenes
if (null == rezAsset)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
item.AssetID, item.Name, m_part.Name);
objlist = null;
veclist = null;
@@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
offsetHeight = 0;
return false;
}
bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
for (int i = 0; i < objlist.Count; i++)
@@ -985,7 +985,7 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
/// <summary>
/// Update an existing inventory item.
/// </summary>
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_items.ContainsKey(item.ItemID))
{
// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Framework.Scenes
m_inventorySerial++;
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
if (considerChanged)
{
HasInventoryChanged = true;
@@ -1039,7 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
m_items.LockItemsForWrite(false);
@@ -1084,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_items.LockItemsForRead(false);
if (scriptcount <= 0)
{
@@ -1381,7 +1381,7 @@ namespace OpenSim.Region.Framework.Scenes
item.CurrentPermissions = perms;
item.BasePermissions = perms;
}
m_inventorySerial++;
HasInventoryChanged = true;
}
@@ -1485,7 +1485,7 @@ namespace OpenSim.Region.Framework.Scenes
return ret;
}
public Dictionary<UUID, string> GetScriptStates()
{
return GetScriptStates(false);
@@ -1493,13 +1493,13 @@ namespace OpenSim.Region.Framework.Scenes
public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
{
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
if (m_part.ParentGroup.Scene == null) // Group not in a scene
return ret;
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
if (engines.Length == 0) // No engine at all
return ret;
@@ -1535,7 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return ret;
}
public void ResumeScripts()
{
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();