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https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Massive tab and trailing space cleanup
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@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes
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private object m_inventoryFileLock = new object();
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private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
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/// <value>
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/// The part to which the inventory belongs.
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/// </value>
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Tracks whether inventory has changed since the last persistent backup
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/// </summary>
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internal bool HasInventoryChanged;
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/// <value>
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/// Inventory serial number
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/// </value>
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@@ -91,8 +91,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </value>
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protected internal TaskInventoryDictionary Items
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{
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get {
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return m_items;
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get {
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return m_items;
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}
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set
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{
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
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return m_items.Count;
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}
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}
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/// <summary>
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/// Constructor
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/// </summary>
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
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StoreScriptError(item.ItemID, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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return false;
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@@ -410,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items.LockItemsForWrite(false);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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@@ -428,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes
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private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Restoring scripted state for item {0}, oldID {1}, loadedID {2}",
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// "[PRIM INVENTORY]: Restoring scripted state for item {0}, oldID {1}, loadedID {2}",
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// newID, oldID, loadedID);
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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@@ -477,7 +477,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ParentGroup.m_savedScriptState[stateID] = newDoc.OuterXml;
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}
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foreach (IScriptModule e in engines)
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{
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if (e != null)
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@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ArrayList errors;
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// Indicate to CreateScriptInstanceInternal() we want it to
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// Indicate to CreateScriptInstanceInternal() we want it to
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// post any compilation/loading error messages
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lock (m_scriptErrors)
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{
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@@ -641,7 +641,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!sceneObjectBeingDeleted)
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m_part.RemoveScriptEvents(itemId);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
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m_part.ParentGroup.AddActiveScriptCount(-1);
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}
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@@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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@@ -679,7 +679,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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@@ -802,11 +802,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.LockItemsForWrite(true);
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m_items.Add(item.ItemID, item);
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m_items.LockItemsForWrite(false);
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if (allowedDrop)
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if (allowedDrop)
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
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else
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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m_inventorySerial++;
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//m_inventorySerial += 2;
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HasInventoryChanged = true;
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@@ -887,7 +887,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (null == rezAsset)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
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"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
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item.AssetID, item.Name, m_part.Name);
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objlist = null;
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veclist = null;
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@@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
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offsetHeight = 0;
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return false;
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}
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bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
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for (int i = 0; i < objlist.Count; i++)
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@@ -985,7 +985,7 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_items.ContainsKey(item.ItemID))
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{
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// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_inventorySerial++;
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if (fireScriptEvents)
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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if (considerChanged)
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{
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HasInventoryChanged = true;
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@@ -1039,7 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
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item.ItemID, m_part.Name, m_part.UUID,
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item.ItemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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m_items.LockItemsForWrite(false);
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@@ -1084,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_items.LockItemsForRead(false);
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if (scriptcount <= 0)
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{
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@@ -1381,7 +1381,7 @@ namespace OpenSim.Region.Framework.Scenes
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item.CurrentPermissions = perms;
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item.BasePermissions = perms;
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}
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m_inventorySerial++;
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HasInventoryChanged = true;
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}
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@@ -1485,7 +1485,7 @@ namespace OpenSim.Region.Framework.Scenes
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return ret;
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}
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public Dictionary<UUID, string> GetScriptStates()
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{
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return GetScriptStates(false);
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@@ -1493,13 +1493,13 @@ namespace OpenSim.Region.Framework.Scenes
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public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
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{
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Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
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Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
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if (m_part.ParentGroup.Scene == null) // Group not in a scene
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return ret;
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines.Length == 0) // No engine at all
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return ret;
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@@ -1535,7 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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return ret;
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}
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public void ResumeScripts()
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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