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Massive tab and trailing space cleanup
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@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Running => PreRemove, Removing
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/// PreRemove => Running, Removing
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/// Removing => Removed
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///
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///
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/// All other methods should only see the scene presence in running state - this is the normal operational state
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/// Removed state occurs when the presence has been removed. This is the end state with no exit.
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/// </remarks>
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@@ -89,13 +89,13 @@ namespace OpenSim.Region.Framework.Scenes
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else if (newState == ScenePresenceState.PreRemove && m_state == ScenePresenceState.Running)
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transitionOkay = true;
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else if (newState == ScenePresenceState.Removing)
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{
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{
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if (m_state == ScenePresenceState.Running || m_state == ScenePresenceState.PreRemove)
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transitionOkay = true;
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}
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else if (newState == ScenePresenceState.Removed && m_state == ScenePresenceState.Removing)
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transitionOkay = true;
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}
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}
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if (!transitionOkay)
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{
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