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https://github.com/opensim/opensim.git
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Massive tab and trailing space cleanup
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@@ -113,12 +113,12 @@ namespace OpenSim.Region.Framework.Scenes
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SimSpareMs = 32,
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SimSleepMs = 33,
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SimIoPumpTime = 34,
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SimPCTSscriptsRun = 35,
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SimRegionIdle = 36, // dataserver only
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SimRegionIdlePossible = 37, // dataserver only
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SimAIStepTimeMS = 38,
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SimSkippedSillouet_PS = 39,
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SimSkippedCharsPerC = 40,
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SimPCTSscriptsRun = 35,
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SimRegionIdle = 36, // dataserver only
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SimRegionIdlePossible = 37, // dataserver only
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SimAIStepTimeMS = 38,
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SimSkippedSillouet_PS = 39,
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SimSkippedCharsPerC = 40,
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// extra stats IDs irrelevant, just far from viewer defined ones
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SimExtraCountStart = 1000,
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@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes
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TotalGeoPrim = 1003,
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TotalMesh = 1004,
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ThreadCount = 1005,
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SimExtraCountEnd = 1006
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}
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@@ -199,7 +199,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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private float m_statisticsFPSfactor = 5.0f;
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private float m_targetFrameTime = 0.1f;
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// saved last reported value so there is something available for llGetRegionFPS
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
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private float m_pfps;
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@@ -336,7 +336,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!m_scene.Active)
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return;
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// dont do it if if still been done
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if(Monitor.TryEnter(m_statsLock))
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@@ -367,8 +367,8 @@ namespace OpenSim.Region.Framework.Scenes
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// factor to consider updates integration time
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float updateTimeFactor = 1.0f / updateElapsed;
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// scene frame stats
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// scene frame stats
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float reportedFPS;
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float physfps;
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float timeDilation;
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
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sleeptime = m_sleeptimeMS;
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scriptTimeMS = m_scriptTimeMS;
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totalFrameTime = m_frameMS;
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// still not inv
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// still not inv
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invFrameElapsed = (float)((m_FrameStatsTS - m_prevFrameStatsTS) / 1000.0);
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ResetFrameStats();
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@@ -424,10 +424,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// some engines track frame time with error related to the simulation step size
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if(physfps > reportedFPS)
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if(physfps > reportedFPS)
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physfps = reportedFPS;
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// save the reported value so there is something available for llGetRegionFPS
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// save the reported value so there is something available for llGetRegionFPS
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lastReportedSimFPS = reportedFPS;
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// scale frame stats
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@@ -461,13 +461,13 @@ namespace OpenSim.Region.Framework.Scenes
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// FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code
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// so that stat numbers are always consistent.
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CheckStatSanity();
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CheckStatSanity();
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for (int i = 0; i < m_statisticViewerArraySize; i++)
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{
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sb[i] = new SimStatsPacket.StatBlock();
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}
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sb[0].StatID = (uint) Stats.TimeDilation;
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sb[0].StatValue = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation,3);
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@@ -546,13 +546,13 @@ namespace OpenSim.Region.Framework.Scenes
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sb[24].StatID = (uint)Stats.ResidentSizeKb;
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sb[24].StatValue = 0;
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sb[25].StatID = (uint)Stats.PendingLocalUploads;
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sb[25].StatValue = 0;
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sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
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sb[26].StatValue = 0;
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sb[27].StatID = (uint)Stats.PhysicsLodTasks;
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sb[27].StatValue = 0;
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@@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
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sbex[5].StatValue = m_inUseThreads;
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lastReportedSimStats[43] = m_inUseThreads;
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SimStats simStats
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SimStats simStats
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
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rb, sb, sbex, m_scene.RegionInfo.originRegionID);
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@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
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Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
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if (physicsStats != null)
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{
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foreach (KeyValuePair<string, float> tuple in physicsStats)
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@@ -717,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_FrameStatsTS = Util.GetTimeStampMS();
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}
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}
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}
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private void ResetFrameStats()
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{
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