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Massive tab and trailing space cleanup
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@@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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m_terrainData[x, y] = (float)value;
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}
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}
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@@ -486,7 +486,7 @@ namespace OpenSim.Region.Framework.Scenes
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int index = 0;
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m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
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for (int y = 0; y < Height; y++)
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{
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for (int x = 0; x < Width; x++)
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