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Massive tab and trailing space cleanup
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@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void T010_AddObjects()
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{
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TestHelpers.InMethod();
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random = new Random();
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SceneObjectGroup found;
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EntityManager entman = new EntityManager();
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@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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UUID obj2 = sog.UUID;
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uint li2 = sog.LocalId;
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entman.Add(sog);
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found = (SceneObjectGroup)entman[obj1];
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Assert.That(found.UUID ,Is.EqualTo(obj1));
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found = (SceneObjectGroup)entman[li1];
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@@ -85,15 +85,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void T011_ThreadAddRemoveTest()
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{
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TestHelpers.InMethod();
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// This test adds and removes with mutiple threads, attempting to break the
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// This test adds and removes with mutiple threads, attempting to break the
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// uuid and localid dictionary coherence.
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EntityManager entman = new EntityManager();
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SceneObjectGroup sog = NewSOG();
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for (int j=0; j<20; j++)
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{
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List<Thread> trdlist = new List<Thread>();
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for (int i=0; i<4; i++)
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{
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// Adds scene object
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@@ -101,14 +101,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
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start.Start();
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trdlist.Add(start);
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// Removes it
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test = new NewTestThreads(entman,sog);
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start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
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start.Start();
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trdlist.Add(start);
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}
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foreach (Thread thread in trdlist)
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foreach (Thread thread in trdlist)
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{
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thread.Join();
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}
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@@ -133,14 +133,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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scene.AddNewSceneObject(sog, false);
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return sog;
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}
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private static string RandomName()
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{
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StringBuilder name = new StringBuilder();
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int size = random.Next(40,80);
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int size = random.Next(40,80);
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char ch ;
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for (int i=0; i<size; i++)
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{
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@@ -156,7 +156,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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private EntityManager entman;
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private SceneObjectGroup sog;
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private Random random;
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public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
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{
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this.entman = entman;
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