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Massive tab and trailing space cleanup
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@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
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uint soLocalId = so.LocalId;
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@@ -119,11 +119,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
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Assert.That(item, Is.Not.Null);
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}
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@@ -145,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
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uint soLocalId = so.LocalId;
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@@ -168,11 +168,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we do not have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
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Assert.That(item, Is.Null);
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}
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@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
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uint soLocalId = so.LocalId;
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@@ -219,11 +219,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
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Assert.That(item, Is.Not.Null);
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}
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@@ -245,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
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uint soLocalId = so.LocalId;
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@@ -272,11 +272,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sogd.InventoryDeQueueAndDelete();
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
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Assert.That(item, Is.Null);
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}
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@@ -303,11 +303,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sogd.InventoryDeQueueAndDelete();
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
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Assert.That(item, Is.Null);
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}
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@@ -334,11 +334,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sogd.InventoryDeQueueAndDelete();
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// Check that object is still there.
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(retrievedPart2, Is.Not.Null);
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Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
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// Check that we have a copy in inventory
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InventoryItemBase item
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InventoryItemBase item
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
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Assert.That(item, Is.Null);
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}
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