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Massive tab and trailing space cleanup
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@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void TestDeRezSceneObject()
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{
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TestHelpers.InMethod();
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UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
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TestScene scene = new SceneHelpers().SetupScene();
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Startup");
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config.Set("serverside_object_permissions", true);
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SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
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IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId);
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uint soLocalId = so.LocalId;
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@@ -104,9 +104,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
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sogd.InventoryDeQueueAndDelete();
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// SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
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Assert.That(retrievedPart, Is.Null);
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Assert.That(retrievedPart, Is.Null);
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}
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/// <summary>
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@@ -154,48 +154,48 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sceneA.DeleteSceneObject(so, false);
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}
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/// <summary>
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/// Test deleting an object from a scene where the deleter is not the owner
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/// </summary>
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/// <remarks>
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/// This test assumes that the deleter is not a god.
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/// This test assumes that the deleter is not a god.
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/// </remarks>
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[Test]
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public void TestDeRezSceneObjectNotOwner()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
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UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
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TestScene scene = new SceneHelpers().SetupScene();
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Startup");
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config.Set("serverside_object_permissions", true);
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SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
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SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
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IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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SceneObjectPart part
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= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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part.Name = "obj1";
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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List<uint> localIds = new List<uint>();
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localIds.Add(part.LocalId);
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localIds.Add(part.LocalId);
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scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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sogd.InventoryDeQueueAndDelete();
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// Object should still be in the scene.
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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}
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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@@ -211,7 +211,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestScene scene = new SceneHelpers().SetupScene();
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Modules");
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IConfig config = configSource.AddConfig("Modules");
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config.Set("InventoryAccessModule", "BasicInventoryAccessModule");
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SceneHelpers.SetupSceneModules(
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scene, configSource, new object[] { new BasicInventoryAccessModule() });
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