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https://github.com/opensim/opensim.git
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Massive tab and trailing space cleanup
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@@ -66,8 +66,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void TestLinkDelink2SceneObjects()
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{
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TestHelpers.InMethod();
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bool debugtest = false;
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bool debugtest = false;
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
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@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// <180,0,0>
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grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
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// Required for linking
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grp1.RootPart.ClearUpdateSchedule();
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grp2.RootPart.ClearUpdateSchedule();
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@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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}
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// root part should have no offset position or rotation
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Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
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Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
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"root part should have no offset position or rotation");
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// offset position should be root part position - part2.absolute position.
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@@ -125,13 +125,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
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part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
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Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
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if (debugtest)
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m_log.Debug(rotEuler1);
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part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
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Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
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if (debugtest)
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m_log.Debug(rotEuler2);
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@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void TestLinkDelink2groups4SceneObjects()
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{
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TestHelpers.InMethod();
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bool debugtest = false;
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Scene scene = new SceneHelpers().SetupScene();
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@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Link grp4 to grp3.
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grp3.LinkToGroup(grp4);
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// At this point we should have 4 parts total in two groups.
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Assert.That(grp1.Parts.Length == 2, "Group1 children count should be 2");
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Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
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@@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(grp3.Parts.Length == 2, "Group3 children count should be 2");
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Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
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Assert.That(grp4.Parts.Length, Is.EqualTo(0), "Group 4 still contained parts after delink.");
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if (debugtest)
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{
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m_log.Debug("--------After Link-------");
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@@ -273,13 +273,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1");
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Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2");
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Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
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Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
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&& (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
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&& (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
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Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
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&& (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
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&& (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
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&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003),
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"Badness 3");
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}
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/// <summary>
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/// Test that a new scene object which is already linked is correctly persisted to the persistence layer.
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/// </summary>
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@@ -288,37 +288,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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TestScene scene = new SceneHelpers().SetupScene();
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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string linkPartName = "linkpart";
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UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
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SceneObjectPart rootPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
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// scene backup thread.
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scene.Backup(true);
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List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
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Assert.That(storedObjects.Count, Is.EqualTo(1));
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Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2));
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Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
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Assert.That(storedObjects[0].ContainsPart(linkPartUuid));
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}
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/// <summary>
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/// Test that a delink of a previously linked object is correctly persisted to the database
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/// </summary>
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@@ -327,20 +327,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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TestScene scene = new SceneHelpers().SetupScene();
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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string linkPartName = "linkpart";
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UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
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SceneObjectPart rootPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart);
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scene.AddNewSceneObject(linkGroup, true);
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@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
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Assert.IsFalse(groupToDelete.GroupContainsForeignPrims);
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/* backup is async
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/* backup is async
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scene.DeleteSceneObject(groupToDelete, false);
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List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
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