Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -54,43 +54,43 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
private List<Scene> m_scenes = new List<Scene>();
// private IAvatarFactoryModule m_avatarFactory;
public string Name { get { return "Appearance Information Module"; } }
public string Name { get { return "Appearance Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
@@ -99,7 +99,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
"show appearance [<first-name> <last-name>]",
"Synonym for 'appearance show'",
HandleShowAppearanceCommand);
scene.AddCommand(
"Users", this, "appearance show",
"appearance show [<first-name> <last-name>]",
@@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
}
lock (m_scenes)
{
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
@@ -344,7 +344,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
if (targetNameSupplied)
{
lock (m_scenes)
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
@@ -360,12 +360,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
cdt.AddColumn("Wearables", 2);
lock (m_scenes)
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
scene.ForEachRootScenePresence(
sp =>
sp =>
{
int count = 0;
@@ -428,7 +428,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
uuidGatherer.AddForInspection(wi.AssetID);
uuidGatherer.GatherAll();
string[] assetStrings
string[] assetStrings
= Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
@@ -438,10 +438,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
cdt.AddColumn("Type", 10);
cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
cdt.AddColumn("Found", 5);
for (int k = 0; k < existChecks.Length; k++)
cdt.AddRow(
(AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
(AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
assetStrings[k], existChecks[k] ? "yes" : "no");
sb.Append(cdt.ToString());