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Massive tab and trailing space cleanup
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@@ -54,43 +54,43 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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private List<Scene> m_scenes = new List<Scene>();
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// private IAvatarFactoryModule m_avatarFactory;
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public string Name { get { return "Appearance Information Module"; } }
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public string Name { get { return "Appearance Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Remove(scene);
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}
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Add(scene);
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@@ -99,7 +99,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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"show appearance [<first-name> <last-name>]",
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"Synonym for 'appearance show'",
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HandleShowAppearanceCommand);
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scene.AddCommand(
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"Users", this, "appearance show",
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"appearance show [<first-name> <last-name>]",
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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}
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lock (m_scenes)
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{
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{
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foreach (Scene scene in m_scenes)
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{
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if (targetNameSupplied)
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@@ -344,7 +344,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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if (targetNameSupplied)
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{
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lock (m_scenes)
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes)
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{
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@@ -360,12 +360,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
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cdt.AddColumn("Wearables", 2);
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lock (m_scenes)
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes)
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{
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scene.ForEachRootScenePresence(
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sp =>
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sp =>
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{
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int count = 0;
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@@ -428,7 +428,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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uuidGatherer.AddForInspection(wi.AssetID);
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uuidGatherer.GatherAll();
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string[] assetStrings
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string[] assetStrings
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= Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
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bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
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@@ -438,10 +438,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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cdt.AddColumn("Type", 10);
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cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
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cdt.AddColumn("Found", 5);
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for (int k = 0; k < existChecks.Length; k++)
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cdt.AddRow(
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(AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
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(AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
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assetStrings[k], existChecks[k] ? "yes" : "no");
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sb.Append(cdt.ToString());
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