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Massive tab and trailing space cleanup
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@@ -97,14 +97,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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// How many regions depend upon this connection
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// This count is updated by the ChannelState object and reflects the sum
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// of the region clients associated with the set of associated channel
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// of the region clients associated with the set of associated channel
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// state instances. That's why it cannot be managed here.
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internal int depends = 0;
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// This variable counts the number of resets that have been performed
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// on the connector. When a listener thread terminates, it checks to
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// see of the reset count has changed before it schedules another
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// on the connector. When a listener thread terminates, it checks to
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// see of the reset count has changed before it schedules another
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// reset.
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internal int m_resetk = 0;
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@@ -428,7 +428,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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public void PrivMsg(string pattern, string from, string region, string msg)
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{
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// m_log.DebugFormat("[IRC-Connector-{0}] PrivMsg to IRC from {1}: <{2}>", idn, from,
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// m_log.DebugFormat("[IRC-Connector-{0}] PrivMsg to IRC from {1}: <{2}>", idn, from,
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// String.Format(pattern, m_ircChannel, from, region, msg));
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// One message to the IRC server
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@@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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c.Sender = null;
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c.SenderUUID = UUID.Zero;
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// Is message "\001ACTION foo bar\001"?
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// Is message "\001ACTION foo bar\001"?
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// Then change to: "/me foo bar"
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if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
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@@ -608,8 +608,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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string parms = String.Empty;
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// ":" indicates that a prefix is present
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// There are NEVER more than 17 real
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// fields. A parameter that starts with
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// There are NEVER more than 17 real
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// fields. A parameter that starts with
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// ":" indicates that the remainder of the
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// line is a single parameter value.
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@@ -873,7 +873,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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}
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// Being marked connected is not enough to ping. Socket establishment can sometimes take a long
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// time, in which case the watch dog might try to ping the server before the socket has been
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// time, in which case the watch dog might try to ping the server before the socket has been
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// set up, with nasty side-effects.
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else if (_pdk_ == 0)
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