Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -59,8 +59,8 @@ namespace OpenSim.Region.OptionalModules.Materials
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsModule"; } }
public string Name { get { return "MaterialsModule"; } }
public Type ReplaceableInterface { get { return null; } }
IAssetCache m_cache;
@@ -88,13 +88,13 @@ namespace OpenSim.Region.OptionalModules.Materials
if (m_enabled)
m_log.DebugFormat("[Materials]: Initialized");
}
public void Close()
{
if (!m_enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
@@ -152,7 +152,7 @@ namespace OpenSim.Region.OptionalModules.Materials
m_scene.AssetService.Store(a);
}
});
}
}
}
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -166,7 +166,7 @@ namespace OpenSim.Region.OptionalModules.Materials
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler
IRequestHandler renderMaterialsPostHandler
= new RestStreamHandler("POST", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPostCap(request, agentID),
@@ -177,7 +177,7 @@ namespace OpenSim.Region.OptionalModules.Materials
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler
IRequestHandler renderMaterialsGetHandler
= new RestStreamHandler("GET", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsGetCap(request),
@@ -185,14 +185,14 @@ namespace OpenSim.Region.OptionalModules.Materials
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
IRequestHandler renderMaterialsPutHandler
IRequestHandler renderMaterialsPutHandler
= new RestStreamHandler("PUT", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPutCap(request, agentID),
"RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
@@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Materials
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
m_scene.EventManager.OnBackup -= EventManager_OnBackup;
}
}
public void RegionLoaded(Scene scene)
{
if (!m_enabled) return;
@@ -285,7 +285,7 @@ namespace OpenSim.Region.OptionalModules.Materials
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialsInPart(SceneObjectPart part)
{
{
if (part.Shape == null)
return;
@@ -299,7 +299,7 @@ namespace OpenSim.Region.OptionalModules.Materials
GetStoredMaterialInFace(part, te.DefaultTexture);
else
m_log.WarnFormat(
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
part.Name, part.ParentGroup.Name, m_scene.Name);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
@@ -363,7 +363,7 @@ namespace OpenSim.Region.OptionalModules.Materials
byte[] inBytes = req["Zipped"].AsBinary();
try
try
{
osd = ZDecompressBytesToOsd(inBytes);
@@ -409,7 +409,7 @@ namespace OpenSim.Region.OptionalModules.Materials
//return "";
}
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
@@ -435,7 +435,7 @@ namespace OpenSim.Region.OptionalModules.Materials
byte[] inBytes = req["Zipped"].AsBinary();
try
try
{
osd = ZDecompressBytesToOsd(inBytes);
@@ -493,7 +493,7 @@ namespace OpenSim.Region.OptionalModules.Materials
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
UUID id;
if (mat == null)
{
@@ -588,7 +588,7 @@ namespace OpenSim.Region.OptionalModules.Materials
//return "";
}
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
@@ -684,7 +684,7 @@ namespace OpenSim.Region.OptionalModules.Materials
if (sop.Name != "Primitive")
return sop.Name;
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
return sop.ParentGroup.Name;
@@ -748,7 +748,7 @@ namespace OpenSim.Region.OptionalModules.Materials
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
zOut.Write(data, 0, data.Length);