Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// Describes where on the avatar the attachment is located
/// </value>
int Location { get ; }
//// <value>
/// Accessor to the rez'ed asset, representing the attachment
/// </value>

View File

@@ -30,7 +30,7 @@ using OpenMetaverse;
using OpenMetaverse.Assets;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
{
/// <summary>
/// This implements the methods needed to operate on individual inventory items.
/// </summary>

View File

@@ -60,19 +60,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// <summary>
/// Returns whether or not this object is still in the world.
/// Eg, if you store an IObject reference, however the object
/// is deleted before you use it, it will throw a NullReference
/// is deleted before you use it, it will throw a NullReference
/// exception. 'Exists' allows you to check the object is still
/// in play before utilizing it.
/// </summary>
/// <example>
/// IObject deleteMe = World.Objects[0];
///
///
/// if (deleteMe.Exists) {
/// deleteMe.Say("Hello, I still exist!");
/// }
///
///
/// World.Objects.Remove(deleteMe);
///
///
/// if (!deleteMe.Exists) {
/// Host.Console.Info("I was deleted");
/// }
@@ -81,7 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// Objects should be near-guarunteed to exist for any event which
/// passes them as an argument. Storing an object for a longer period
/// of time however will limit their reliability.
///
///
/// It is a good practice to use Try/Catch blocks handling for
/// NullReferenceException, when accessing remote objects.
/// </remarks>
@@ -118,8 +118,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
IObject[] Children { get; }
/// <summary>
/// Returns a list of materials attached to this object. Each may contain unique texture
/// and other visual information. For primitive based objects, this correlates with
/// Returns a list of materials attached to this object. Each may contain unique texture
/// and other visual information. For primitive based objects, this correlates with
/// Object Faces. For mesh based objects, this correlates with Materials.
/// </summary>
IObjectMaterial[] Materials { get; }
@@ -152,7 +152,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
String TouchText { get; set; }
/// <summary>
/// Text to be associated with this object, in the
/// Text to be associated with this object, in the
/// Second Life(r) viewer, this is shown above the
/// object.
/// </summary>

View File

@@ -40,7 +40,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
TaskInventoryItem m_privateItem;
Scene m_rootScene;
public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
{
m_rootScene = rootScene;
@@ -77,10 +77,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
}
}
public int Type { get { return m_privateItem.Type; } }
public UUID AssetID { get { return m_privateItem.AssetID; } }
// This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
{
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if ((sbyte)result.AssetType != a.Type)
throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
result.AssetData = a.Data;
result.Decode();
return result;

View File

@@ -35,7 +35,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class MicroScheduler : System.MarshalByRefObject, IMicrothreader
public class MicroScheduler : System.MarshalByRefObject, IMicrothreader
{
private readonly List<IEnumerator> m_threads = new List<IEnumerator>();

View File

@@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { return GetSOP().Description; }
set
{
if (CanEdit())
if (CanEdit())
GetSOP().Description = value;
}
}
@@ -192,7 +192,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
rets = new IObject[total];
int i = 0;
foreach (SceneObjectPart part in my.ParentGroup.Parts)
{
rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security);
@@ -273,8 +273,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public Vector3 SitTarget
{
get { return GetSOP().SitTargetPosition; }
set
{
set
{
if (CanEdit())
{
GetSOP().SitTargetPosition = value;
@@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public string SitTargetText
{
get { return GetSOP().SitName; }
set
{
set
{
if (CanEdit())
{
GetSOP().SitName = value;
@@ -297,7 +297,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public string TouchText
{
get { return GetSOP().TouchName; }
set
set
{
if (CanEdit())
{
@@ -309,7 +309,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public string Text
{
get { return GetSOP().Text; }
set
set
{
if (CanEdit())
{
@@ -382,11 +382,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { return this; }
}
public IObjectInventory Inventory
public IObjectInventory Inventory
{
get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
}
#region Public Functions
public void Say(string msg)
@@ -406,7 +406,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
SceneObjectPart sop = GetSOP();
m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
}
public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel)
{
if (!CanEdit())
@@ -445,9 +445,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
dm.SendDialogToUser(
avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID,
message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons);
}
#endregion
@@ -540,7 +540,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (hasCut) ret += 2;
if (hasDimple) ret += 2;
if (hasHollow)
ret += 1; // GOTCHA: LSL shows 2 additional sides here.
ret += 1; // GOTCHA: LSL shows 2 additional sides here.
// This has been fixed, but may cause porting issues.
break;
case (int) PrimType.Torus:

View File

@@ -61,25 +61,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
if (!m_publicInventory.ContainsKey(privateItem.ItemID))
m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
}
#region IDictionary<UUID, IInventoryItem> implementation
public void Add (UUID key, IInventoryItem value)
{
m_publicInventory.Add(key, value);
m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
}
public bool ContainsKey (UUID key)
{
return m_privateInventory.ContainsKey(key);
}
public bool Remove (UUID key)
{
m_publicInventory.Remove(key);
return m_privateInventory.Remove(key);
}
public bool TryGetValue (UUID key, out IInventoryItem value)
{
value = null;
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
// wasn't found in the public inventory
TaskInventoryItem privateItem;
result = m_privateInventory.TryGetValue(key, out privateItem);
if (result)
{
@@ -98,16 +98,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
}
} else
return true;
return result;
}
public ICollection<UUID> Keys {
get {
return m_privateInventory.Keys;
}
}
public ICollection<IInventoryItem> Values {
get {
SynchronizeDictionaries();
@@ -139,41 +139,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
Add(item.Key, item.Value);
}
public void Clear ()
{
m_publicInventory.Clear();
m_privateInventory.Clear();
}
public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
{
return m_privateInventory.ContainsKey(item.Key);
}
public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
{
return Remove(item.Key);
}
public int Count {
get {
return m_privateInventory.Count;
}
}
public bool IsReadOnly {
get {
return false;
}
}
#endregion
#region Explicit implementations
IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
{
@@ -189,13 +189,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
}
}
void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
{
throw new NotImplementedException();
}
#endregion
public IInventoryItem this[string name]
{
get {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
if (!m_publicInventory.ContainsKey(i.ItemID))
m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
return m_publicInventory[i.ItemID];
}
throw new KeyNotFoundException();

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@@ -70,18 +70,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { return GetSP().AbsolutePosition; }
set { GetSP().Teleport(value); }
}
public bool IsChildAgent
{
get { return GetSP().IsChildAgent; }
}
#region IAvatar implementation
public IAvatarAttachment[] Attachments
{
get {
List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
foreach (AvatarAttachment attach in internalAttachments)
{
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
new UUID(attach.ItemID),
new UUID(attach.AssetID), m_security));
}
return attachments.ToArray();
}
}

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@@ -41,7 +41,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
private readonly UUID m_assetId;
private readonly ISecurityCredential m_security;
public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId, ISecurityCredential security)
{
m_rootScene = rootScene;
@@ -51,9 +51,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
//m_itemId = itemId;
m_assetId = assetId;
}
public int Location { get { return m_location; } }
public IObject Asset
{
get

View File

@@ -51,7 +51,7 @@ namespace OpenSim
public void Microthread(IEnumerable thread)
{
}
public void RunMicrothread()
@@ -92,7 +92,7 @@ namespace OpenSim
public override void Stop()
{
}
}
}

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@@ -34,7 +34,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class World : System.MarshalByRefObject, IWorld, IWorldAudio
public class World : System.MarshalByRefObject, IWorld, IWorldAudio
{
private readonly Scene m_internalScene;
private readonly ISecurityCredential m_security;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
e.Text = chat.Message;
e.Channel = chat.Channel;
_OnChat(this, e);
return;
}
@@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
e.Text = chat.Message;
e.Channel = chat.Channel;
_OnChat(this, e);
return;
}