Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionReadyModule")]
public class RegionReadyModule : IRegionReadyModule, INonSharedRegionModule
{
private static readonly ILog m_log =
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
@@ -57,24 +57,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
private bool m_enabled = false;
private bool m_disable_logins;
private string m_uri = string.Empty;
Scene m_scene;
#region INonSharedRegionModule interface
public Type ReplaceableInterface
{
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource config)
{
m_config = config.Configs["RegionReady"];
if (m_config != null)
if (m_config != null)
{
m_enabled = m_config.GetBoolean("enabled", false);
if (m_enabled)
if (m_enabled)
{
m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify);
m_disable_logins = m_config.GetBoolean("login_disable", false);
@@ -106,7 +106,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
// This should always show up to the user but should not trigger warn/errors as these messages are
// expected and are not simulator problems. Ideally, there would be a status level in log4net but
// expected and are not simulator problems. Ideally, there would be a status level in log4net but
// failing that, we will print out to console instead.
MainConsole.Instance.OutputFormat("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
@@ -152,12 +152,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
{
m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
if (m_firstEmptyCompileQueue || m_oarFileLoading)
if (m_firstEmptyCompileQueue || m_oarFileLoading)
{
OSChatMessage c = new OSChatMessage();
if (m_firstEmptyCompileQueue)
if (m_firstEmptyCompileQueue)
c.Message = "server_startup,";
else
else
c.Message = "oar_file_load,";
m_firstEmptyCompileQueue = false;
m_oarFileLoading = false;
@@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.Backup(false);
c.From = "RegionReady";
if (m_lastOarLoadedOk)
if (m_lastOarLoadedOk)
c.Message += "1,";
else
c.Message += "0,";
@@ -193,7 +193,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
{
m_oarFileLoading = true;
if (message==String.Empty)
if (message==String.Empty)
{
m_lastOarLoadedOk = true;
}
@@ -226,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
// Putting this out to console to make it eye-catching for people who are running OpenSimulator
// without info log messages enabled. Making this a warning is arguably misleading since it isn't a
// without info log messages enabled. Making this a warning is arguably misleading since it isn't a
// warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
// Arguably, log4net needs a status log level (like Apache).
MainConsole.Instance.OutputFormat("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
@@ -256,7 +256,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
// m_scene.EventManager.OnRezScript += OnRezScript;
// m_oarFileLoading = true;
// m_firstEmptyCompileQueue = true;
//
//
// m_scene.LoginsDisabled = true;
// m_scene.LoginLock = true;
// if ( m_uri != string.Empty )