Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -151,13 +151,13 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// to the command line parameters you use to start up your client
// This commonly looks like -helperuri http://127.0.0.1:9000/
// Local Server.. enables functionality only.
httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func);
httpServer.AddXmlRPCHandler("buyCurrency", buy_func);
httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func);
}
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
@@ -212,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
BalanceUpdate(fromID, toID, give_result, description);
return give_result;
@@ -303,7 +303,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description)
{
bool result = true;
return result;
}
@@ -377,10 +377,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
else
{
m_log.ErrorFormat(
"[MONEY]: Could not resolve user {0}",
"[MONEY]: Could not resolve user {0}",
agentID);
}
return String.Empty;
}
@@ -464,7 +464,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
Hashtable quoteResponse = new Hashtable();
XmlRpcResponse returnval = new XmlRpcResponse();
Hashtable currencyResponse = new Hashtable();
currencyResponse.Add("estimatedCost", 0);
currencyResponse.Add("currencyBuy", amount);
@@ -475,7 +475,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
returnval.Value = quoteResponse;
return returnval;
}
@@ -485,7 +485,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// Hashtable requestData = (Hashtable) request.Params[0];
// UUID agentId = UUID.Zero;
// int amount = 0;
XmlRpcResponse returnval = new XmlRpcResponse();
Hashtable returnresp = new Hashtable();
returnresp.Add("success", true);
@@ -536,7 +536,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// UUID agentId = UUID.Zero;
// int amount = 0;
retparam.Add("success", true);
ret.Value = retparam;
@@ -553,7 +553,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <param name="agentID"></param>
private void CheckExistAndRefreshFunds(UUID agentID)
{
}
/// <summary>
@@ -564,13 +564,13 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
private int GetFundsForAgentID(UUID AgentID)
{
int returnfunds = 0;
return returnfunds;
}
// private void SetLocalFundsForAgentID(UUID AgentID, int amount)
// {
// }
#endregion
@@ -689,7 +689,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
public void ClientClosed(UUID AgentID, Scene scene)
{
}
/// <summary>
@@ -708,19 +708,19 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
{
lock (e)
{
e.economyValidated = true;
}
}
private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
{
}
/// <summary>
@@ -730,7 +730,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <param name="e"></param>
private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
{
}
/// <summary>
@@ -739,7 +739,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <param name="avatar"></param>
private void MakeChildAgent(ScenePresence avatar)
{
}
/// <summary>
@@ -748,7 +748,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <param name="AgentId"></param>
private void ClientLoggedOut(UUID AgentId, Scene scene)
{
}
/// <summary>
@@ -768,7 +768,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// <param name="regionID"></param>
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
}
@@ -809,12 +809,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
Scene s = LocateSceneClientIn(remoteClient.AgentId);
// Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
// Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
// combined with other implementations. We're actually validating that the client is sending the data
// that it should. In theory, the client should already know what to send here because it'll see it when it
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
// didn't check the client sent data against the object do any. Since the base modules are the
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
// didn't check the client sent data against the object do any. Since the base modules are the
// 'crowning glory' examples of good practice..
// Validate that the object exists in the scene the user is in
@@ -824,15 +824,15 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
return;
}
// Validate that the client sent the price that the object is being sold for
// Validate that the client sent the price that the object is being sold for
if (part.SalePrice != salePrice)
{
remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false);
return;
}
// Validate that the client sent the proper sale type the object has set
// Validate that the client sent the proper sale type the object has set
if (part.ObjectSaleType != saleType)
{
remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false);