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https://github.com/opensim/opensim.git
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Massive tab and trailing space cleanup
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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public delegate void ChatToNPC(
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string message, byte type, Vector3 fromPos, string fromName,
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string message, byte type, Vector3 fromPos, string fromName,
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UUID fromAgentID, UUID ownerID, byte source, byte audible);
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/// <summary>
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@@ -223,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos,
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Quaternion SitOrientation, bool autopilot,
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Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
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@@ -519,7 +519,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event AvatarInterestUpdate OnAvatarInterestUpdate;
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public event PlacesQuery OnPlacesQuery;
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public event FindAgentUpdate OnFindAgent;
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public event TrackAgentUpdate OnTrackAgent;
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public event NewUserReport OnUserReport;
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@@ -931,7 +931,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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OnRegionHandShakeReply(this);
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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{
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}
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@@ -951,7 +951,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
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{
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}
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public void SendImageNotFound(UUID imageid)
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{
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}
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@@ -959,7 +959,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
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{
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}
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public void SendShutdownConnectionNotice()
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{
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}
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@@ -970,7 +970,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
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{
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}
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public void SendObjectPropertiesReply(ISceneEntity entity)
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@@ -984,7 +984,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
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{
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}
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public void SendViewerTime(int phase)
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{
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}
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@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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// We never start the client, so always fail.
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throw new NotImplementedException();
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}
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public void Stop()
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{
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}
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@@ -1224,11 +1224,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendJoinGroupReply(UUID groupID, bool success)
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{
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}
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public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
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{
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}
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public void SendLeaveGroupReply(UUID groupID, bool success)
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{
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}
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@@ -1318,7 +1318,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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#endregion
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public void SendRebakeAvatarTextures(UUID textureID)
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{
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}
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@@ -1326,15 +1326,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
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{
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}
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public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
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{
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}
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public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
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{
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}
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public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
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{
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}
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@@ -1354,7 +1354,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void SendAgentTerseUpdate(ISceneEntity presence)
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{
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}
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@@ -209,10 +209,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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InventoryItemBase att1Item
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InventoryItemBase att1Item
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= UserInventoryHelpers.CreateInventoryItem(
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m_scene, "att1", TestHelpers.ParseTail(0x2), TestHelpers.ParseTail(0x3), sp.UUID, InventoryType.Object);
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InventoryItemBase att2Item
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InventoryItemBase att2Item
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= UserInventoryHelpers.CreateInventoryItem(
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m_scene, "att2", TestHelpers.ParseTail(0x12), TestHelpers.ParseTail(0x13), sp.UUID, InventoryType.Object);
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