Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public delegate void ChatToNPC(
string message, byte type, Vector3 fromPos, string fromName,
string message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible);
/// <summary>
@@ -223,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos,
Quaternion SitOrientation, bool autopilot,
Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
@@ -519,7 +519,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event AvatarInterestUpdate OnAvatarInterestUpdate;
public event PlacesQuery OnPlacesQuery;
public event FindAgentUpdate OnFindAgent;
public event TrackAgentUpdate OnTrackAgent;
public event NewUserReport OnUserReport;
@@ -931,7 +931,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
OnRegionHandShakeReply(this);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
{
}
@@ -951,7 +951,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
{
}
public void SendImageNotFound(UUID imageid)
{
}
@@ -959,7 +959,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
{
}
public void SendShutdownConnectionNotice()
{
}
@@ -970,7 +970,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
}
public void SendObjectPropertiesReply(ISceneEntity entity)
@@ -984,7 +984,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
{
}
public void SendViewerTime(int phase)
{
}
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
// We never start the client, so always fail.
throw new NotImplementedException();
}
public void Stop()
{
}
@@ -1224,11 +1224,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendJoinGroupReply(UUID groupID, bool success)
{
}
public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
{
}
public void SendLeaveGroupReply(UUID groupID, bool success)
{
}
@@ -1318,7 +1318,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
#endregion
public void SendRebakeAvatarTextures(UUID textureID)
{
}
@@ -1326,15 +1326,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages)
{
}
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
{
}
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
{
}
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
{
}
@@ -1354,7 +1354,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId)
{
}
public void SendAgentTerseUpdate(ISceneEntity presence)
{
}

View File

@@ -209,10 +209,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
InventoryItemBase att1Item
InventoryItemBase att1Item
= UserInventoryHelpers.CreateInventoryItem(
m_scene, "att1", TestHelpers.ParseTail(0x2), TestHelpers.ParseTail(0x3), sp.UUID, InventoryType.Object);
InventoryItemBase att2Item
InventoryItemBase att2Item
= UserInventoryHelpers.CreateInventoryItem(
m_scene, "att2", TestHelpers.ParseTail(0x12), TestHelpers.ParseTail(0x13), sp.UUID, InventoryType.Object);