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Massive tab and trailing space cleanup
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@@ -205,7 +205,7 @@ public class BSActorMoveToTarget : BSActor
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addedForce = correctionVector / timeStep;
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// Remove the existing velocity (only the moveToTarget force counts)
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addedForce -= m_controllingPrim.RawVelocity;
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// Overcome gravity.
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// Overcome gravity.
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addedForce -= m_controllingPrim.Gravity;
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// Add enough force to overcome the mass of the object
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