Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -317,10 +317,10 @@ public abstract class BSPhysObject : PhysicsActor
public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; }
public override bool PIDActive
public override bool PIDActive
{
get { return MoveToTargetActive; }
set { MoveToTargetActive = value; }
set { MoveToTargetActive = value; }
}
public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } }
@@ -572,7 +572,7 @@ public abstract class BSPhysObject : PhysicsActor
newContact.RelativeSpeed = -OMV.Vector3.Dot(relvel, contactNormal);
// DetailLog("{0},{1}.Collision.AddCollider,vel={2},contee.vel={3},relvel={4},relspeed={5}",
// LocalID, TypeName, RawVelocity, (collidee == null ? OMV.Vector3.Zero : collidee.RawVelocity), relvel, newContact.RelativeSpeed);
lock (PhysScene.CollisionLock)
{
CollisionCollection.AddCollider(collideeLocalID, newContact);