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Massive tab and trailing space cleanup
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@@ -317,10 +317,10 @@ public abstract class BSPhysObject : PhysicsActor
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public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; }
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public override bool PIDActive
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public override bool PIDActive
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{
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get { return MoveToTargetActive; }
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set { MoveToTargetActive = value; }
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set { MoveToTargetActive = value; }
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}
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public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } }
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@@ -572,7 +572,7 @@ public abstract class BSPhysObject : PhysicsActor
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newContact.RelativeSpeed = -OMV.Vector3.Dot(relvel, contactNormal);
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// DetailLog("{0},{1}.Collision.AddCollider,vel={2},contee.vel={3},relvel={4},relspeed={5}",
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// LocalID, TypeName, RawVelocity, (collidee == null ? OMV.Vector3.Zero : collidee.RawVelocity), relvel, newContact.RelativeSpeed);
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lock (PhysScene.CollisionLock)
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{
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CollisionCollection.AddCollider(collideeLocalID, newContact);
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