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Massive tab and trailing space cleanup
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@@ -1144,14 +1144,14 @@ public class BSPrim : BSPhysObject
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}
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}
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public override bool PIDActive
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public override bool PIDActive
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{
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get
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{
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return MoveToTargetActive;
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}
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set
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set
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{
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MoveToTargetActive = value;
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@@ -1179,13 +1179,13 @@ public class BSPrim : BSPhysObject
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// if the actor exists, tell it to refresh its values.
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actor.Refresh();
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}
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}
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}
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// Used for llSetHoverHeight and maybe vehicle height
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// Hover Height will override MoveTo target's Z
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public override bool PIDHoverActive {
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get
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get
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{
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return base.HoverActive;
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}
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