Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -102,8 +102,8 @@ namespace OpenSim.Region.PhysicsModule.Meshing
if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
|| (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
|| (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
)
{
)
{
return;
}
@@ -259,7 +259,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
{
// A vertex is 3 floats
vertexStride = 3 * sizeof(float);
// If there isn't an unmanaged array allocated yet, do it now
@@ -299,7 +299,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
{
if (m_pinnedIndex.IsAllocated)
return (int[])(m_pinnedIndex.Target);
int[] result = getIndexListAsInt();
m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
// Inform the garbage collector of this unmanaged allocation so it can schedule
@@ -357,7 +357,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
{
if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
throw new NotSupportedException("Attempt to Append to a pinned Mesh");
if (!(newMesh is Mesh))
return;
@@ -370,7 +370,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
{
if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
foreach (Vertex v in m_vertices.Keys)
{
if (v == null)

View File

@@ -247,13 +247,13 @@ namespace OpenSim.Region.PhysicsModule.Meshing
private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
{
// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
return;
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
ushort faceIndexOffset = (ushort)coords.Count;
@@ -264,15 +264,15 @@ namespace OpenSim.Region.PhysicsModule.Meshing
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Coord c = new Coord(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
coords.Add(c);
}
byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
for (int i = 0; i < triangleBytes.Length; i += 6)
{
@@ -436,9 +436,9 @@ namespace OpenSim.Region.PhysicsModule.Meshing
int convexSize = convexBlock["size"].AsInteger();
byte[] convexBytes = new byte[convexSize];
System.Buffer.BlockCopy(primShape.SculptData, convexOffset, convexBytes, 0, convexSize);
try
{
convexBlockOsd = DecompressOsd(convexBytes);
@@ -449,7 +449,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
//return false;
}
}
if (convexBlockOsd != null && convexBlockOsd is OSDMap)
{
convexBlock = convexBlockOsd as OSDMap;
@@ -762,7 +762,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
{
PrimMesh primMesh;
coords = new List<Coord>();
faces = new List<Face>();
faces = new List<Face>();
float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
@@ -994,7 +994,7 @@ namespace OpenSim.Region.PhysicsModule.Meshing
if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh)
{
#if SPAM
m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " +
m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " +
minSizeForComplexMesh.ToString() + " - creating simple bounding box");
#endif
mesh = CreateBoundingBoxMesh(mesh);

View File

@@ -445,7 +445,7 @@ namespace PrimMesher
new Angle(1.0f, 1.0f, 0.0f)
};
private static Coord[] normals4 =
private static Coord[] normals4 =
{
new Coord(0.5f, 0.5f, 0.0f).Normalize(),
new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
@@ -2066,7 +2066,7 @@ namespace PrimMesher
/// DEPRICATED - use Extrude(PathType.Linear) instead
/// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
/// </summary>
///
///
public void ExtrudeLinear()
{
this.Extrude(PathType.Linear);
@@ -2077,7 +2077,7 @@ namespace PrimMesher
/// DEPRICATED - use Extrude(PathType.Circular) instead
/// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
/// </summary>
///
///
public void ExtrudeCircular()
{
this.Extrude(PathType.Circular);

View File

@@ -163,11 +163,11 @@ namespace PrimMesher
{
Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
Color c;
float xscale = srcImage.Width / destWidth;
float yscale = srcImage.Height / destHeight;
float sy = 0.5f;
for (int y = 0; y < destHeight; y++)
{
@@ -191,7 +191,7 @@ namespace PrimMesher
return scaledImage;
}
}
}
}
#endif

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@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.PhysicsModule.Meshing")]
@@ -15,8 +15,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -26,7 +26,7 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Minor Version
// Build Number
// Revision
//