Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
/// Collision geometry
/// </summary>
internal IntPtr Shell { get; private set; }
private IntPtr Amotor = IntPtr.Zero;
private d.Mass ShellMass;
@@ -237,7 +237,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
m_tainted_isPhysical = true; // new tainted status: need to create ODE information
_parent_scene.AddPhysicsActorTaint(this);
Name = avName;
}
@@ -461,7 +461,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
m_taintPosition = value;
m_taintPosition = value;
_parent_scene.AddPhysicsActorTaint(this);
}
else
@@ -796,7 +796,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
internal void Move(List<OdeCharacter> defects)
{
// no lock; for now it's only called from within Simulate()
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
@@ -811,7 +811,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
d.Vector3 localpos = d.BodyGetPosition(Body);
Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
if (!localPos.IsFinite())
{
m_log.WarnFormat(
@@ -1248,10 +1248,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive
{
public override bool PIDActive
{
get { return false; }
set { return; }
set { return; }
}
public override float PIDTau { set { return; } }
@@ -1259,7 +1259,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
public override bool PIDHoverActive {get {return false;} set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget{ set { return; } }
public override bool APIDActive{ set { return; } }
@@ -1369,7 +1369,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
// m_log.DebugFormat(
// "[ODE CHARACTER]: Changing capsule size from {0} to {1} for {2}",
// CAPSULE_LENGTH, m_tainted_CAPSULE_LENGTH, Name);
m_pidControllerActive = true;
// no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()