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https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Massive tab and trailing space cleanup
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@@ -126,7 +126,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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/// </remarks>
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internal static Object UniversalColliderSyncObject = new Object();
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internal static Object SimulationLock = new Object();
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/// <summary>
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/// Is stats collecting enabled for this ODE scene?
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/// </summary>
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@@ -495,14 +495,14 @@ namespace OpenSim.Region.PhysicsModule.ODE
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int spaceGridMaxY;
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private ODERayCastRequestManager m_rayCastManager;
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public Scene m_frameWorkScene = null;
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public Scene m_frameWorkScene = null;
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public OdeScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion)
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{
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m_config = psourceconfig;
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m_frameWorkScene = pscene;
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{
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m_config = psourceconfig;
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m_frameWorkScene = pscene;
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EngineType = pname;
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PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
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EngineName = pname + " " + pversion;
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@@ -513,8 +513,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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InitialiseFromConfig(m_config);
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// This may not be that good since terrain may not be avaiable at this point
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base.Initialise(pscene.PhysicsRequestAsset,
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(pscene.Heightmap != null ? pscene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]),
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base.Initialise(pscene.PhysicsRequestAsset,
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(pscene.Heightmap != null ? pscene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]),
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(float)pscene.RegionInfo.RegionSettings.WaterHeight);
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}
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@@ -524,8 +524,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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mesher = m_frameWorkScene.RequestModuleInterface<IMesher>();
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if (mesher == null)
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m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName);
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m_frameWorkScene.PhysicsEnabled = true;
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m_frameWorkScene.PhysicsEnabled = true;
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}
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/// <summary>
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@@ -535,11 +535,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
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/// </summary>
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private void Initialise(Vector3 regionExtent)
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{
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WorldExtents.X = regionExtent.X;
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WorldExtents.X = regionExtent.X;
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m_regionWidth = (uint)regionExtent.X;
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WorldExtents.Y = regionExtent.Y;
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m_regionHeight = (uint)regionExtent.Y;
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nearCallback = near;
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m_rayCastManager = new ODERayCastRequestManager(this);
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@@ -671,7 +671,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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spacesPerMeterY = spaceGridMaxY / WorldExtents.Y;
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}
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staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
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staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
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// make this index limits
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spaceGridMaxX--;
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@@ -948,7 +948,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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{
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if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
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return;
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// Separating static prim geometry spaces.
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// We'll be calling near recursivly if one
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// of them is a space to find all of the
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@@ -1027,10 +1027,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
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PhysicsActor p1;
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PhysicsActor p2;
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p1ExpectedPoints = 0;
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p2ExpectedPoints = 0;
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if (!actor_name_map.TryGetValue(g1, out p1))
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{
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p1 = PANull;
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@@ -1067,7 +1067,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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IntPtr joint;
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// If we're colliding with terrain, use 'TerrainContact' instead of contact.
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// allows us to have different settings
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// We only need to test p2 for 'jump crouch purposes'
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if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
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{
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@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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{
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p2.IsColliding = true;
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}
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//if ((framecount % m_returncollisions) == 0)
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switch (p1.PhysicsActorType)
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@@ -1160,7 +1160,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// Logic for collision handling
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// Note, that if *all* contacts are skipped (VolumeDetect)
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// The prim still detects (and forwards) collision events but
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// The prim still detects (and forwards) collision events but
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// appears to be phantom for the world
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Boolean skipThisContact = false;
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@@ -1235,10 +1235,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
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material = ((OdePrim) p2).m_material;
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p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts;
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}
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// Unnessesary because p1 is defined above
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//if (p1 is OdePrim)
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// {
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// {
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// p1ExpectedPoints = ((OdePrim)p1).ExpectedCollisionContacts;
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// }
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//m_log.DebugFormat("Material: {0}", material);
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@@ -1350,7 +1350,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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material = ((OdePrim)p2).m_material;
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p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts;
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}
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//m_log.DebugFormat("Material: {0}", material);
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m_materialContacts[material, 0].geom = curContact;
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@@ -1370,7 +1370,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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}
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collision_accounting_events(p1, p2, maxDepthContact);
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if (count > ((p1ExpectedPoints + p2ExpectedPoints) * 0.25) + (geomContactPointsStartthrottle))
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{
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// If there are more then 3 contact points, it's likely
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@@ -1410,7 +1410,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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break;
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}
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}
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}
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}
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else if (at == ActorTypes.Prim)
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{
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if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)))
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@@ -1544,11 +1544,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// since we don't know if we're colliding yet
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if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
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continue;
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chr.IsColliding = false;
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chr.CollidingGround = false;
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chr.CollidingObj = false;
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// Test the avatar's geometry for collision with the space
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// This will return near and the space that they are the closest to
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// And we'll run this again against the avatar and the space segment
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@@ -1562,7 +1562,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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{
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m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName);
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}
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//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
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//if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
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//{
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@@ -1655,7 +1655,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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//m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
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return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
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}
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else
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return 0f;
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}
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@@ -1675,7 +1675,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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{
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return 0f;
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}
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}
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}
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// End recovered. Kitto Flora
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/// <summary>
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@@ -1685,7 +1685,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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internal void AddCollisionEventReporting(PhysicsActor obj)
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{
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// m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID);
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lock (m_collisionEventActorsChanges)
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m_collisionEventActorsChanges[obj.LocalID] = obj;
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}
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@@ -2071,7 +2071,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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lock (externalJointRequestsLock)
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{
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if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
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if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
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{
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requestedJointsToBeCreated.Add(joint);
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}
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@@ -2417,7 +2417,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// waitForSpaceUnlock(space);
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d.SpaceSetSublevel(space, 1);
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d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
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return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
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}
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@@ -2514,7 +2514,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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iPropertiesNotSupportedDefault++;
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if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
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iPropertiesNotSupportedDefault++;
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iPropertiesNotSupportedDefault++;
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if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
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iPropertiesNotSupportedDefault++;
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@@ -2587,7 +2587,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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#if SPAM
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m_log.Debug("Mesh");
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#endif
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return true;
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return true;
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}
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/// <summary>
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@@ -2652,7 +2652,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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}
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_taintedPrims.Clear();
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}
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int time = Util.EnvironmentTickCountSubtract(tstart);
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m_log.InfoFormat("[Ode] finished {0} operations in {1}ms", donechanges, time);
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}
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@@ -2716,7 +2716,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
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}
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lock (OdeLock)
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{
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d.AllocateODEDataForThread(~0U);
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@@ -3109,7 +3109,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// as the axis for the hinge.
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// Therefore, we must get the joint's coordinate frame based on the
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// joint.Rotation field, which originates from the orientation of the
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// joint.Rotation field, which originates from the orientation of the
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// joint's proxy object in the scene.
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// The joint's coordinate frame is defined as the transformation matrix
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@@ -3237,7 +3237,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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int startTime = Util.EnvironmentTickCount();
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m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset);
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float[] _heightmap;
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// ok im lasy this are just a aliases
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