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Massive tab and trailing space cleanup
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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// Values for level of detail to be passed to the mesher.
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// Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture)
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// Lower level of detail reduces the number of vertices used to represent the meshed shape.
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public enum LevelOfDetail
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public enum LevelOfDetail
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{
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High = 32,
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Medium = 16,
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