Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -134,8 +134,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
m_objCollisionList.Add(localID, contact);
}
else
{
float lastVel = m_objCollisionList[localID].RelativeSpeed;
{
float lastVel = m_objCollisionList[localID].RelativeSpeed;
if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
{
if(Math.Abs(lastVel) > Math.Abs(contact.RelativeSpeed))
@@ -201,7 +201,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
{
get { return new NullPhysicsActor(); }
}
public virtual bool Building { get; set; }
public virtual void getContactData(ref ContactData cdata)
@@ -263,7 +263,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public abstract void delink();
public abstract void LockAngularMotion(byte axislocks);
public virtual void RequestPhysicsterseUpdate()
{
// Make a temporary copy of the event to avoid possibility of
@@ -326,7 +326,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public abstract void VehicleFlags(int param, bool remove);
// This is an overridable version of SetVehicle() that works for all physics engines.
// This is VERY inefficient. It behoves any physics engine to override this and
// This is VERY inefficient. It behoves any physics engine to override this and
// implement a more efficient setting of all the vehicle parameters.
public virtual void SetVehicle(object pvdata)
{
@@ -453,7 +453,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public abstract bool APIDActive { set;}
public abstract float APIDStrength { set;}
public abstract float APIDDamping { set;}
public abstract void AddForce(Vector3 force, bool pushforce);
public abstract void AddAngularForce(Vector3 force, bool pushforce);
public abstract void SetMomentum(Vector3 momentum);
@@ -465,7 +465,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
// Warning in a parent part it returns itself, not null
public virtual PhysicsActor ParentActor { get { return this; } }
// Extendable interface for new, physics engine specific operations
public virtual object Extension(string pFunct, params object[] pParams)
@@ -629,7 +629,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public override int PhysicsActorType
{
get { return (int)m_actorType; }
set {
set {
ActorTypes type = (ActorTypes)value;
switch (type)
{
@@ -664,10 +664,10 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive
public override bool PIDActive
{
get { return false; }
set { return; }
set { return; }
}
public override float PIDTau { set { return; } }
@@ -676,12 +676,12 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public override bool PIDHoverActive {get {return false;} set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget { set { return; } }
public override bool APIDActive { set { return; } }
public override float APIDStrength { set { return; } }
public override float APIDDamping { set { return; } }
public override void SetMomentum(Vector3 momentum) { }
public override void SubscribeEvents(int ms) { }