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Massive tab and trailing space cleanup
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name="assembly"></param>
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/// <param name="linemap"></param>
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void PerformScriptCompile(
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string source, string asset, UUID ownerID,
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string source, string asset, UUID ownerID,
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out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
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/// <summary>
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// Post an event to a single script
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/// </summary>
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bool PostScriptEvent(UUID itemID, EventParams parms);
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/// <summary>
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/// Post event to an entire prim
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/// </summary>
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// Assemblies that need to be referenced when compiling scripts.
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/// </summary>
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/// <remarks>
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/// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
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/// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
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/// FUTURE.
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/// This can be null if there are no additional assemblies.
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/// </remarks>
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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string State { get; set; }
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/// <summary>
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/// If true then the engine is responsible for persisted state. If false then some other component may
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/// If true then the engine is responsible for persisted state. If false then some other component may
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/// persist state (e.g. attachments persisting in assets).
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/// </summary>
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bool StatePersistedHere { get; }
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@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// </summary>
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/// <param name="data"></param>
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void PostEvent(EventParams data);
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void Suspend();
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void Resume();
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@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// Reset the script.
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/// </summary>
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/// <remarks>
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/// This must not be called by any thread other than the one executing the scripts current event. This is
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/// This must not be called by any thread other than the one executing the scripts current event. This is
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/// because there is no wait or abort logic if another thread is in the middle of processing a script event.
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/// Such an external thread should use ResetScript() instead.
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/// </remarks>
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