Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// <param name="assembly"></param>
/// <param name="linemap"></param>
void PerformScriptCompile(
string source, string asset, UUID ownerID,
string source, string asset, UUID ownerID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
/// <summary>

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Post an event to a single script
/// </summary>
bool PostScriptEvent(UUID itemID, EventParams parms);
/// <summary>
/// Post event to an entire prim
/// </summary>
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Assemblies that need to be referenced when compiling scripts.
/// </summary>
/// <remarks>
/// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
/// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
/// FUTURE.
/// This can be null if there are no additional assemblies.
/// </remarks>

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@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
string State { get; set; }
/// <summary>
/// If true then the engine is responsible for persisted state. If false then some other component may
/// If true then the engine is responsible for persisted state. If false then some other component may
/// persist state (e.g. attachments persisting in assets).
/// </summary>
bool StatePersistedHere { get; }
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// </summary>
/// <param name="data"></param>
void PostEvent(EventParams data);
void Suspend();
void Resume();
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Reset the script.
/// </summary>
/// <remarks>
/// This must not be called by any thread other than the one executing the scripts current event. This is
/// This must not be called by any thread other than the one executing the scripts current event. This is
/// because there is no wait or abort logic if another thread is in the middle of processing a script event.
/// Such an external thread should use ResetScript() instead.
/// </remarks>