Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -142,7 +142,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
internal bool m_debuggerSafe = false;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
protected IUrlModule m_UrlModule = null;
public void Initialize(
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//Only gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
{
if (World.Permissions.IsGod(ownerID))
if (World.Permissions.IsGod(ownerID))
{
return String.Empty;
}
@@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//Only grid gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
{
if (World.Permissions.IsGridGod(ownerID))
if (World.Permissions.IsGridGod(ownerID))
{
return String.Empty;
}
@@ -856,11 +856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// {
// We will launch the teleport on a new thread so that when the script threads are terminated
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
Util.FireAndForget(
o => World.RequestTeleportLocation(
presence.ControllingClient, regionName, position,
lookat, (uint)TPFlags.ViaLocation),
lookat, (uint)TPFlags.ViaLocation),
null, "OSSL_Api.TeleportAgentByRegionCoords");
ScriptSleep(5000);
@@ -906,8 +906,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
Util.FireAndForget(
o => World.RequestTeleportLocation(
presence.ControllingClient, regionHandle,
position, lookat, (uint)TPFlags.ViaLocation),
presence.ControllingClient, regionHandle,
position, lookat, (uint)TPFlags.ViaLocation),
null, "OSSL_Api.TeleportAgentByRegionName");
ScriptSleep(5000);
@@ -972,13 +972,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
UUID targetID = new UUID(target);
ForceSit(avatar, targetID);
ForceSit(avatar, targetID);
}
public void ForceSit(string avatar, UUID targetID)
{
UUID agentID;
UUID agentID;
if (!UUID.TryParse(avatar, out agentID))
return;
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence target = (ScenePresence)World.Entities[avatarID];
return target.ControllingClient.RemoteEndPoint.Address.ToString();
}
// fall through case, just return nothing
return "";
}
@@ -1058,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence target = null;
if ((World.Entities[avatarID] is ScenePresence))
target = (ScenePresence)World.Entities[avatarID];
if (target == null)
return;
@@ -1115,8 +1115,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
animID = UUID.Zero;
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osSetPenColor(string drawList, string color)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColor");
m_host.AddScriptLPS(1);
drawList += "PenColor " + color + "; ";
return drawList;
@@ -1780,7 +1780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return result;
}
private ArrayList osdToArray(OSDArray list)
{
ArrayList result = new ArrayList();
@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
Object decoded = osParseJSONNew(JSON);
if ( decoded is Hashtable ) {
return (Hashtable) decoded;
} else if ( decoded is ArrayList ) {
@@ -1902,7 +1902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
// if this is restricted to objects rezzed by this host level can be reduced
CheckThreatLevel(ThreatLevel.Low, "osDie");
m_host.AddScriptLPS(1);
@@ -1931,7 +1931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (sceneOG.OwnerID != m_host.OwnerID)
return;
// harakiri check
if(sceneOG.UUID == m_host.ParentGroup.UUID)
throw new SelfDeleteException();
@@ -2042,16 +2042,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (assetID != UUID.Zero)
{
StringBuilder notecardData = new StringBuilder();
for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
{
string line = NotecardCache.GetLine(assetID, count) + "\n";
// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
notecardData.Append(line);
}
return notecardData.ToString();
}
@@ -2086,7 +2086,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (a == null)
{
// Whoops, it's still possible here that the notecard name was properly
// Whoops, it's still possible here that the notecard name was properly
// formatted like a UUID but isn't an asset UUID so lets look it up by name after all
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
if (assetID == UUID.Zero)
@@ -2291,7 +2291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
return "";
}
@@ -2429,7 +2429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
IConfigSource config = m_ScriptEngine.ConfigSource;
string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
new string[] { "Startup", "Hypergrid" }, String.Empty);
if (!string.IsNullOrEmpty(HomeURI))
@@ -2705,12 +2705,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1);
// have to get the npc module also here to set the default Not Owned
INPCModule module = World.RequestModuleInterface<INPCModule>();
if(module == null)
return new LSL_Key(UUID.Zero.ToString());
bool owned = (module.NPCOptionFlags & NPCOptionsFlags.AllowNotOwned) == 0;
return NpcCreate(firstname, lastname, position, notecard, owned, false, false);
@@ -2795,7 +2795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
groupTitle = "- NPC -";
}
}
if((createFlags & NPCOptionsFlags.AllowCloneOtherAvatars) != 0)
{
UUID id;
@@ -2973,7 +2973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.MoveToTarget(npcId, World, pos, false, true, false);
}
}
@@ -3202,7 +3202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.DeleteNPC(npcId, World);
module.DeleteNPC(npcId, World);
}
}
catch { }
@@ -3259,7 +3259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
int linkNum = link_num.value;
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
@@ -3400,7 +3400,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool isMale = vpShapeMale > 0.5f;
return new LSL_String(isMale ? "male" : "female");
}
/// <summary>
/// Get current region's map texture UUID
/// </summary>
@@ -3441,7 +3441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return key.ToString();
}
/// <summary>
/// Return information regarding various simulator statistics (sim fps, physics fps, time
/// dilation, total number of prims, total number of active scripts, script lps, various
@@ -3455,7 +3455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
LSL_List ret = new LSL_List();
float[] stats = World.StatsReporter.LastReportedSimStats;
for (int i = 0; i < 21; i++)
{
ret.Add(new LSL_Float(stats[i]));
@@ -3488,7 +3488,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
@@ -3498,7 +3498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (avatar != null)
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName, string SurName, string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
@@ -3528,7 +3528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null) health = presence.Health;
return health;
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
@@ -3537,7 +3537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
ScenePresence presence = World.GetScenePresence(avatarId);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData(pos);
@@ -3556,7 +3556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
@@ -3625,7 +3625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
}
@@ -3634,12 +3634,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
}
/// <summary>
/// Set parameters for light projection in host prim
/// Set parameters for light projection in host prim
/// </summary>
public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
{
@@ -3723,7 +3723,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get the description from an inventory item
/// </summary>
/// <param name="inventoryName"></param>
/// <returns>Item description</returns>
/// <returns>Item description</returns>
public LSL_String osGetInventoryDesc(string item)
{
m_host.AddScriptLPS(1);
@@ -3921,7 +3921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (item.InvType != (int)InventoryType.Object)
{
// FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
// up the api reference.
// up the api reference.
if (m_LSL_Api != null)
((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
@@ -4002,10 +4002,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID targetUUID;
if(!UUID.TryParse(avatar.ToString(), out targetUUID))
return;
if(targetUUID == UUID.Zero)
return;
ScenePresence target;
if(!World.TryGetScenePresence(targetUUID, out target))
return;
@@ -4068,7 +4068,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
bool optionObjCreator = (options &
bool optionObjCreator = (options &
ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0;
bool optionScriptCreator = (options &
ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0;
@@ -4316,7 +4316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
m_host.AddScriptLPS(1);
Hashtable opts = new Hashtable();
for (int i = 0 ; i < options.Length ; i++)
{
@@ -4334,7 +4334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
m_host.AddScriptLPS(1);
Hashtable opts = new Hashtable();
for (int i = 0 ; i < options.Length ; i++)
{
@@ -4362,7 +4362,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.CollisionSoundType = 0; // full return to default sounds
else
m_host.CollisionSoundType = 2; // default sounds with volume
m_host.aggregateScriptEvents();
m_host.aggregateScriptEvents();
return;
}
// TODO: Parameter check logic required.
@@ -4376,7 +4376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
m_host.CollisionSoundType = -1;
m_host.aggregateScriptEvents();
m_host.aggregateScriptEvents();
}
// still not very usefull, detector is lost on rez, restarts, etc