Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// your head but the sensor will stay with your (global)
// avatar rotation and position.
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
@@ -473,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
SceneObjectPart SensePoint = ts.host;
Vector3 fromRegionPos = SensePoint.GetWorldPosition();
Quaternion q = SensePoint.GetWorldRotation();
if (SensePoint.ParentGroup.IsAttachment)
{
@@ -486,7 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// your head but the sensor will stay with your (global)
// avatar rotation and position.
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
@@ -502,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
Vector3 toRegionPos;
double dis;
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
{
// m_log.DebugFormat(
@@ -542,7 +542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
return;
// if the object the script is in is attached and the avatar is the owner
// then this one is not wanted
if (attached && presence.UUID == SensePoint.OwnerID)
@@ -700,7 +700,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
AddSenseRepeater(ts);
idx += 6;
}
}
@@ -716,6 +716,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
return retList;
}
}
}
}