Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -119,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
in_startup = false;
CheckOrCreateScriptsDirectory();
// First time we start? Delete old files
if (DeleteScriptsOnStartup)
DeleteOldFiles();
@@ -310,9 +310,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
// If we have already read this linemap file, then it will be in our dictionary.
// If we have already read this linemap file, then it will be in our dictionary.
// Don't build another copy of the dictionary (saves memory) and certainly
// don't keep reading the same file from disk multiple times.
// don't keep reading the same file from disk multiple times.
if (!m_lineMaps.ContainsKey(assembly))
m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
linemap = m_lineMaps[assembly];
@@ -366,8 +366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
AddCSScriptHeader(
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters,
sb);
@@ -381,20 +381,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
// Write the linemap to a file and save it in our dictionary for next time.
// Write the linemap to a file and save it in our dictionary for next time.
m_lineMaps[assembly] = linemap;
WriteMapFile(assembly + ".map", linemap);
LSL_Converter.Clear();
}
else
{
{
switch (language)
{
case enumCompileType.cs:
compileScript = CreateCSCompilerScript(
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
@@ -434,22 +434,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public static void AddCSScriptHeader(string className, string baseClassName, ParameterInfo[] constructorParameters, StringBuilder sb)
{
sb.Append(string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
@"using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{{
public class {0} : {1}
namespace SecondLife
{{
public class {0} : {1}
{{
public {0}({2}) : base({3}) {{}}
",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: ""
));
}
@@ -462,26 +462,26 @@ namespace SecondLife
public static string CreateCSCompilerScript(
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{{
public class {0} : {1}
namespace SecondLife
{{
public class {0} : {1}
{{
public {0}({2}) : base({3}) {{}}
{4}
}}
}}",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: "",
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: "",
compileScript);
return compileScript;
@@ -508,7 +508,7 @@ namespace SecondLife
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
@@ -562,7 +562,7 @@ namespace SecondLife
if (m_scriptEngine.ScriptReferencedAssemblies != null)
Array.ForEach<string>(
m_scriptEngine.ScriptReferencedAssemblies,
m_scriptEngine.ScriptReferencedAssemblies,
a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
parameters.GenerateExecutable = false;
@@ -571,7 +571,7 @@ namespace SecondLife
//parameters.WarningLevel = 1; // Should be 4?
parameters.TreatWarningsAsErrors = false;
parameters.GenerateInMemory = false;
CompilerResults results;
CodeDomProvider provider;
@@ -605,7 +605,7 @@ namespace SecondLife
// results = CScodeProvider.CompileAssemblyFromSource(
// parameters, Script);
// }
results = provider.CompileAssemblyFromSource(
parameters, Script);
// Deal with an occasional segv in the compiler.
@@ -685,14 +685,14 @@ namespace SecondLife
}
provider.Dispose();
if (hadErrors)
{
throw new Exception(errtext);
}
// On today's highly asynchronous systems, the result of
// the compile may not be immediately apparent. Wait a
// the compile may not be immediately apparent. Wait a
// reasonable amount of time before giving up on it.
if (!File.Exists(assembly))