Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// The following is for setting a minimum delay between events
private double m_minEventDelay;
private long m_eventDelayTicks;
private long m_nextEventTimeTicks;
private bool m_startOnInit = true;
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
if (value > 0.001)
m_minEventDelay = value;
else
else
m_minEventDelay = 0.0;
m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
@@ -154,7 +154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
bool wasSuspended = m_Suspended;
m_Suspended = value;
if (wasSuspended && !m_Suspended)
{
lock (EventQueue)
@@ -201,11 +201,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public long EventsQueued
{
get
get
{
lock (EventQueue)
return EventQueue.Count;
}
}
}
public long EventsProcessed { get; private set; }
@@ -221,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts
private bool m_coopTermination;
private EventWaitHandle m_coopSleepHandle;
public void ClearQueue()
@@ -281,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <param name='stateSource'></param>
/// <returns>false if load failed, true if suceeded</returns>
public bool Load(
IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
string dataPath, StateSource stateSource, bool coopTermination)
{
m_Script = script;
@@ -324,13 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return false;
}
// For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
// For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}",
// "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}",
// ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
string xml = String.Empty;
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// else
// {
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}",
// "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}",
// ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
// }
@@ -407,11 +407,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (ShuttingDown)
return;
if (m_startedFromSavedState)
if (m_startedFromSavedState)
{
if (m_startOnInit)
Start();
if (m_postOnRez)
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
@@ -439,13 +439,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0]));
}
}
else
else
{
if (m_startOnInit)
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
if (m_postOnRez)
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
@@ -462,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private void ReleaseControls()
{
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
if (part != null)
{
int permsMask;
@@ -508,8 +508,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_log.Warn(
string.Format(
"[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
"[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
e);
}
}
@@ -631,7 +631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (!m_InSelfDelete)
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms",
"[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms",
ScriptName, ItemID, PrimName, LocalID, timeout);
workItem.Abort();
@@ -709,7 +709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
lock (EventQueue)
{
// The only events that persist across state changes are timers
if (m_StateChangeInProgress && data.EventName != "timer")
if (m_StateChangeInProgress && data.EventName != "timer")
return;
if (EventQueue.Count >= m_MaxScriptQueue)
@@ -784,7 +784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return 0;
ExecutionTimer.Restart();
try
{
return EventProcessorInt();
@@ -927,7 +927,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if(e.InnerException != null && e.InnerException is ScriptException)
{
string text = e.InnerException.Message +
string text = e.InnerException.Message +
"(script: " + ScriptName +
" event: " + data.EventName +
" at " + Part.AbsolutePosition + ")";
@@ -945,10 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
Part.UUID,
Part.AbsolutePosition,
Part.ParentGroup.Scene.Name));
}
}
else
{
{
// DISPLAY ERROR INWORLD
string text = FormatException(e);
@@ -1217,7 +1217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return null;
}
public override string ToString()
{
return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);