Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Check simple 1 prim case
{
LSL_List resList
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(1));
@@ -101,11 +101,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Check 2 prim case
{
LSL_List resList
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
1,
1,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(2),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Check invalid parameters are ignored
{
LSL_List resList
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(0));
@@ -123,11 +123,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Check all parameters are ignored if an initial bad link is given
{
LSL_List resList
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
3,
3,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(1),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -137,11 +137,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Check only subsequent parameters are ignored when we hit the first bad link number
{
LSL_List resList
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
1,
1,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(3),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.90f, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.90f); // Prim hollow check
@@ -211,7 +211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.99f, // Prim hollow
new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.99f); // Prim hollow check
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
// Expression for y selected to test precision problems during sbyte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.70f); // Prim hollow check