Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Services.AvatarService
AvatarData avatar = GetAvatar(principalID);
return avatar.ToAvatarAppearance();
}
public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
{
AvatarData avatar = new AvatarData(appearance);
@@ -136,7 +136,7 @@ namespace OpenSim.Services.AvatarService
{
av.Data["Value"] = kvp.Value;
}
if (!m_Database.Store(av))
{
m_Database.Delete("PrincipalID", principalID.ToString());

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Services.AvatarService
connString = presenceConfig.GetString("ConnectionString", connString);
realm = presenceConfig.GetString("Realm", realm);
}
//
// We tried, but this doesn't exist. We can't proceed.
//

View File

@@ -2,7 +2,7 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.AvatarService")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -25,7 +25,7 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Minor Version
// Build Number
// Revision
//