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Massive tab and trailing space cleanup
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@@ -39,14 +39,14 @@ namespace OpenSim.Services.Interfaces
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/// </summary>
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/// <param name="regionID"></param>
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/// <param name="create">If true, then an estate is created if one is not found.</param>
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/// <returns></returns>
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/// <returns></returns>
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EstateSettings LoadEstateSettings(UUID regionID, bool create);
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/// <summary>
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/// Load estate settings for an estate ID.
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/// </summary>
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/// <param name="estateID"></param>
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/// <returns></returns>
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/// <returns></returns>
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EstateSettings LoadEstateSettings(int estateID);
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/// <summary>
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@@ -56,60 +56,60 @@ namespace OpenSim.Services.Interfaces
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/// A <see cref="EstateSettings"/>
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/// </returns>
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EstateSettings CreateNewEstate();
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/// <summary>
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/// Load/Get all estate settings.
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<EstateSettings> LoadEstateSettingsAll();
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/// <summary>
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/// Store estate settings.
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/// </summary>
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/// <remarks>
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/// This is also called by EstateSettings.Save()</remarks>
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/// <param name="es"></param>
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/// <param name="es"></param>
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void StoreEstateSettings(EstateSettings es);
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/// <summary>
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/// Get estate IDs.
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/// </summary>
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/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
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/// <returns></returns>
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/// <returns></returns>
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List<int> GetEstates(string search);
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/// <summary>
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/// Get the IDs of all estates owned by the given user.
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<int> GetEstatesByOwner(UUID ownerID);
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List<int> GetEstatesByOwner(UUID ownerID);
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/// <summary>
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/// Get the IDs of all estates.
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<int> GetEstatesAll();
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/// <summary>
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/// Link a region to an estate.
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/// </summary>
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/// <param name="regionID"></param>
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/// <param name="estateID"></param>
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/// <returns>true if the link succeeded, false otherwise</returns>
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/// <returns>true if the link succeeded, false otherwise</returns>
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bool LinkRegion(UUID regionID, int estateID);
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/// <summary>
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/// Get the UUIDs of all the regions in an estate.
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/// </summary>
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/// <param name="estateID"></param>
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/// <returns></returns>
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/// <returns></returns>
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List<UUID> GetRegions(int estateID);
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/// <summary>
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/// Delete an estate
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/// </summary>
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/// <param name="estateID"></param>
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/// <returns>true if the delete succeeded, false otherwise</returns>
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/// <returns>true if the delete succeeded, false otherwise</returns>
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bool DeleteEstate(int estateID);
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}
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}
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