Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -39,14 +39,14 @@ namespace OpenSim.Services.Interfaces
/// </summary>
/// <param name="regionID"></param>
/// <param name="create">If true, then an estate is created if one is not found.</param>
/// <returns></returns>
/// <returns></returns>
EstateSettings LoadEstateSettings(UUID regionID, bool create);
/// <summary>
/// Load estate settings for an estate ID.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
/// <returns></returns>
EstateSettings LoadEstateSettings(int estateID);
/// <summary>
@@ -56,60 +56,60 @@ namespace OpenSim.Services.Interfaces
/// A <see cref="EstateSettings"/>
/// </returns>
EstateSettings CreateNewEstate();
/// <summary>
/// Load/Get all estate settings.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<EstateSettings> LoadEstateSettingsAll();
/// <summary>
/// Store estate settings.
/// </summary>
/// <remarks>
/// This is also called by EstateSettings.Save()</remarks>
/// <param name="es"></param>
/// <param name="es"></param>
void StoreEstateSettings(EstateSettings es);
/// <summary>
/// Get estate IDs.
/// </summary>
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
/// <returns></returns>
/// <returns></returns>
List<int> GetEstates(string search);
/// <summary>
/// Get the IDs of all estates owned by the given user.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesByOwner(UUID ownerID);
List<int> GetEstatesByOwner(UUID ownerID);
/// <summary>
/// Get the IDs of all estates.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesAll();
/// <summary>
/// Link a region to an estate.
/// </summary>
/// <param name="regionID"></param>
/// <param name="estateID"></param>
/// <returns>true if the link succeeded, false otherwise</returns>
/// <returns>true if the link succeeded, false otherwise</returns>
bool LinkRegion(UUID regionID, int estateID);
/// <summary>
/// Get the UUIDs of all the regions in an estate.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
/// <returns></returns>
List<UUID> GetRegions(int estateID);
/// <summary>
/// Delete an estate
/// </summary>
/// <param name="estateID"></param>
/// <returns>true if the delete succeeded, false otherwise</returns>
/// <returns>true if the delete succeeded, false otherwise</returns>
bool DeleteEstate(int estateID);
}
}